
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69
Pyramid
The objective of Pyramid is to move all the cards
from the pyramid, stock pile, waste pile to the
foundation pile. Cards are selected in pairs where the
combined value equals 13 (example: Queen and Ace,
nine and four etc.). Kings can be moved singly. As
soon as you select them they will move to the
foundation pile. You can select the top card from the
stock pile, waste pile or any card in the pyramid that
is completely exposed. Cards from the stock pile may
be placed on the waste pile if you cannot make a pair
with the other cards.
To control the game
•
= move left,
= move right
•
= select card/pile, confirm move
•
= turn up new card from stock pile
•
= view a selected pile
Mill
The objective of Mill is to remove as many
opponent’s pieces as possible from the game board.
A player wins by reducing the opponent to just 2
pieces or by blocking the opponent’s pieces so that
they cannot be moved. First place your nine pieces in
turn on any empty point on the board.
Then take turns in moving a piece to the next
empty point along a line, trying to make a row of
three pieces of the same colour along a straight line.
This is called a “mill”. Jumping is not permitted. The
player who makes a mill can then remove one of
their opponent’s pieces from the board, providing
that it is not part of an opponent’s mill. When there
are no longer any pieces on the board that are not part
of a mill, a player may then take a piece from an
opponent’s mill. Pieces taken from the board cannot
be used again in that game.
When a player has only three pieces left, the
player is allowed to move a piece to any vacant spot
on the board. The player who only has two pieces on
the board or is blocked from moving is the loser.