7
EA KIT160-6
Font 1: 4x6
Font 5: 8x16
Font 3: 6x8
Nr.
Char.
He ight
Line s x
Chars.
Size in
pixe ls
ASCII-
are a
Se lf de f.
ASCII-
Code s
Note
1
2,1 mm
13 x 40
4 x 6
32 - 95
1..21
Micro
2
2,1 mm
13 x 32
5 x 6
32 - 158
1..21
Mini
3
3,0 mm
10 x 26
6 x 8
32 - 158
1..16
Normal
4
3,0 mm
10 x 20
8 x 8
32 - 158
1..16
Bold
5
6,0 mm
5 x 20
8 x 16
32 - 158
1..8
Big
INTEGRATED FONTS
5 character sets are integrated in each graphics
unit as standard. Each character set can be
used at its normal height or at up to 8 times this
height. Independently of the height, the width can
also be increased two to eight times.
In addition, you can define up to 21 characters
of your own, depending on the font. These
characters are preserved until the supply
voltage is switched off. (See the ESC E
command.)
Each character can be positioned with
pixel
accuracy
. Text and graphics can be combined
as required. Several different font sizes can
also be displayed together.
Each text can be output left justified, right
justified or centered. 90° rotation (for vertical
installation of the display) is also possible.
Macro programming permits the inclusion of
up to 11 additional fonts and the complete
redesign of the individual characters. A font
editor on the EA DISKFONT6963 floppy disk
allows you to create and program in any font
you like with a size of up to 16x16 pixels.
TIP: FONT EFFECTS
With large fonts, you can use the command ESC L TEXT mode (link,
pattern) to produce interesting effects through overlaying (writing and
offsetting a word several times).
Original font 8x16 with ZOOM 3
at
position 0,0
with black pattern
"Outline font" produced by
overlaying
(EXOR)
at
pos. 1,1
Overlaying
(EXOR)
of the "outline font" at
pos. 2,2
. results in an "outline font with fill"
Overlaying (
OR
) with 50% gray pattern of
the "outline font" at
pos. 0,0
. results in a
"font with pattern fill"