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THE PATTERN SEQUENCER
37
PATTERN MODE
To edit a pattern, first make sure that the <PATTERN> LED is lit by toggling the
[PATTERN/
SONG]
key. Then select a pattern as described below. Load a kit that you want to use.
Then edit the pattern, either by using GRID RECORDING or LIVE RECORDING.
PATTERN SELECTION
The Machinedrum has 8 banks of 16 patterns each. The banks are named
A,B,C,D,E,F,G,H. The
[BANK]
key selects between pattern banks A to D and E to H.
To select a pattern, press and hold the bank name key while pressing the
[TRIG]
key. For
selecting pattern A05, first make sure the <BANK> LEDs indicate that banks A to D are
selected, then press and hold key
[A/E]
while pressing the fifth
[TRIG]
key.
While the
[BANK]
keys are pressed you can tell which patterns are uninitialised by the 16
<TRIG> LEDs. LEDs that are lit indicate that the corresponding pattern contains data. You
will also see which pattern that is currently selected. The <TRIG> LED corresponding to
the active pattern will give off a rapid double blink.
The
[BANK]
keys are “sticky”, which means that if you let them go without pressing any
[TRIG]
key you still have around two seconds for selecting your pattern. This simplifies one
hand operation of the Machinedrum. A message on screen will indicate that the
[BANK]
key still is active and a graphic represantation will tell how much time is left for selecting
your pattern.
If pattern selection is done while the sequencer is playing, the selected pattern will not be
actived until the current pattern has played to its end. You will see the change in the display
as described in section “THE LCD USER INTERFACE”, on page 9.
PATTERN CHAINING
You can use pattern chaining to cue up patterns to be played after each other in a loop, like
a simple live sequencer for patterns. In PATTERN mode, hold a
[BANK]
button and then
press the
[TRIG]
keys corresponding to the patterns you want to chain. The patterns will be
chained in the order you select them. It is only possible to chain patterns from one bank,
and each pattern may only be chained once. Chaining is indicated by a double arrow
between the current and the next pattern.
[STOP]
changes pattern if a pattern was previously selected as next pattern. That means
that if pattern A01 is started and A02 is cued to play after pattern A01, pressing
[STOP]
and then
[PLAY]
will start playing at A02.
PARAMETER TWEAKING
By pressing the
[FUNCTION]
key and turning one of the
DATA ENTRY
knobs, the actual
parameter will be changed for every track. This is a quick way to make patterns sound dra-
matically different. Note that the values of the manipulated parameters may not be restored
when you turn them back the same amount of steps you first changed them. If track 1 has
a
FLTW
setting of 0 and track 2 has a
FLTW
setting of 127 and you change the
FLTW
parameter 10 steps clockwise using [
FUNCTION]
+
DATA ENTRY
knob, track 1 will display
a
FLTW
value of 10 while track 2 still will have a value of 127.
•
[FUNCTION] +
DATA ENTRY
knob will not affect UW RAM Recording Machines or
MIDI machines. However, if the active track contains a MIDI machine, [FUNCTION]
+ a
DATA ENTRY
knob will only affect other tracks containing MIDI machines. The
Summary of Contents for Machinedrum SPS-1
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Page 8: ...VI of VI ...
Page 114: ...C 6 Appendix C SYSEX REFERENCE ...
Page 118: ...4 INDEX ...
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