EmulationPro
Manual
dimmer level of 10% for that particular *xture, then this dimmer will be set 10%. Therefor it is important
to clear the programmer once you're *nished recording cues.
Press the CLEAR button once for clearing all values for the currently selected *xtures and press it twice
for clearing all values, even for *xtures currently not selected.
Remove attributes
To remove an attribute from the Programmer-memory to make sure that it will not be recorded in a
Cue, press the KNOCKOUT button and click the Attribute or Attribute-page in the Programmer to knock
it out.
Fine Adjustments
Some *xtures support 16-bit values for controlling their attributes. To make small changes to a value in
order to take use of very *ne 16-bit control, you can use the CTRL key in combination with the mouse
wheel to *ne tune a fader's value.
Flip
A moving light of the yoke type – not a scanner – is, by using its fork and head, able to reach a certain
position through two diKerent pan/tilt con*gurations. When the programmer is containing position
values for one or more *xtures you can use the FLIP button to reach exactly the same position by using
the opposite pan/tilt values.
Record a cue
Once you've built up a scene in the programming window you can transfer the values to a new cue by
following the next steps.
–
Press the RECORD button
–
Press the GO button of an empty playback
This will create a new cuelist with one cue that contains the scene from the programmer. The cuelist is
automatically assigned to the playback. You can repeat this process to add new cues to the cuelist.
Edit a Cue
To edit the cue, *rst make sure the cue is outputted by activating the cuelist and stepping to the cue
you want to edit using the PLAY button. Select the *xtures you want to change and change the
attributes in the Programmer. You can also add other attributes
by changing the attributes for the selected *xtures. Other
*xtures can also be added: Select them and change the values
you would like to store in the cue.
Press RECORD and click on the PLAY button of the cuelist where
the cue you want to edit is active. A window will pop-up, asking
you what to do. Choose MERGE to merge the active information
in the Programmer with the cue.
Remove values or 0xtures from a cue
To remove values or *xtures from a cue, we’re going to load the
complete cue into the programmer, make the changes, and store the programmer back into the cue by
replacing the old information.
Make sure the cue is active by activating the cuelist and stepping to the cue you want to edit using the
PLAY button.
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