GAME 3: SNAP
The objective of this game is
to remember the numbers and
input them as they were shown.
For example, the numbers “10023” appear
on the screen for 0.5 seconds and disappear.
Remember the numbers and input them
in the order in which they were shown.
MODE 4: HAND-EYE COORDINATION
GAME 1: SEQUENCE
The objective of this game is
to remember and fi gure out the
letter position from ʻAʼ to ʻZʼ.
For example, some letters will
display
upside-down
or
reverse.
You must quickly remember the
order of the characters from A to Z.
GAME 2: CATCH THE BUTTERFLY
The objective of this game is to
quickly catch the fl ying butterfl y
within a certain amount of time.
A fl ying butterfl y will appear on the
screen and fl y to different positions. You
must catch it quickly. Your score depends
on how fast you catch the butterfl y.
Use the stylus to catch the butterfl y.
GAME 3: EYE TEST
The objective of this game is to remember
the fi gures that scroll from right to left.
Some fi gures will scroll from the left to
right on the fi rst line of the screen. You
must remember the direction of these
fi gures, and press the corresponding
direction button as your answer. The game
is over if you select the wrong answer.
Your score will be displayed on the screen.
9
“Whoever undertakes to
set himself up as a judge
of Truth and Knowledge is
shipwrecked by the laughter
of the gods.”
Summary of Contents for Eye Trainer
Page 1: ...Einstein Eye Trainer Userʼs Guide MODEL NO ET450 ...
Page 15: ...15 NOTES ...