![background image](http://html1.mh-extra.com/html/rio-grande-games/alexandros-10/alexandros-10_owners-manual_1463315001.webp)
1 Alexander figure
16 guard figures
, the
troops of Alexander’s army,
in 4 different colors
4 scoring discs
in the 4 player colors
1 game board
, separated in triangular spaces, most in
open (light brown) with no symbols, the rest in 5 different
colors with 5 different symbols.
55 cards
, 11 each with the 5 symbols
and colors used on the board:
temple - administration, amphora -
nourishment, horse - transport,
lyre – culture, soldier - security
65 black boundary walls
and
10 red boundary walls
Each player chooses a color and takes the 4 guards and scoring disc
in that color. Each places his scoring disc at the beginning of the
scoring track.
Place the Alexander figure on the starting space in the upper left of
the board.
Separate the black and red boundary walls and place them next to the
board.
Shuffle the cards and deal one face down to each player. Place two
cards face-up next to the bottom of the board.
Place the remaining cards face down next to the board as a card
supply.
The players choose a starting player using any method they prefer.
Alexander moves with army his back and forth across the Persian
Empire, conquering the land as he passes. To bring peace to these
newly conquered lands and to reward his generals, he gives them
control of the new lands. The generals establish administration over
the lands and levy taxes on the people living there.
Naturally, each general tries to acquire the most productive lands for
himself. With more productive lands, the general can levy higher
taxes, show his worth to Alexander, and win the game!
1
Overview
Contents
Preparation
Card supply and discard stack
Empty space
Symbol space
Scoring track
2 face-up cards
LEO COLOVINI
WHO WILL OCCOPY THE MOST PRODUCTIVE PROVINCES?
for 2-4 players aged 12 and up