Einstein Backgammon Wizard E125 User Manual Download Page 6

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parts of his roll.
• If it is impossible to use both parts of a
roll, a player must (if possible) use the
higher part. Then the player must “pass”.
• If a player is unable to use any part of
his roll to move any of his pieces, he must
“pass” and it is his opponent’s turn again.
• When a player rolls doubles, you can
make four moves of the same piece or
any combination of pieces you choose. 
• Each player moves their pieces from his
opponent’s inner table to his inner table
as shown below:

The three type of moves shown are:

I - clear of any other pieces

II - occupied by one or more of his own

pieces.
III - occupied by any single opponents’s
piece (called a blot). You may hit the
opponent’s piece and move it to the BAR.
•  When you have two or more pieces on
a point it is called a “closed point”. Your
opponent is not permitted to land on it.
See the top figure in next column.

How To Get In From Bar

• If one of your pieces has been placed on
the BAR, you must re-enter into your

opponents inner home table before you
may move any of your other pieces. For
example, refer to the figure below:

If you have a piece on the BAR and throw
2 and a 4, you cannot re-enter your pieces
on point 2 or 4 since they have been
closed by your opponent. You would
need to “pass”. You can only get off the
BAR if you land on points 1,5, and 6. If
you land on point 5, your opponent’s
piece will be removed to the BAR.

How To Bear Off

• When all 15 pieces are in a player’s
inner home table, the player must remove
or “bear off” the pieces from the board.
• If a number thrown is higher than any
points occupied by the player’s pieces,
then you may bear off from the highest
points. For Example, if you throw a 6 and
a 4, you can bear off from points 5 and 4,
because you have no pieces on point 6.
see below:

• If the number thrown corresponds
exactly to a point with a players’s piece,
the player may bear it off.
• If a number thrown is lower than any
points occupied by the player’s pieces,
then you must move the piece further

Summary of Contents for Backgammon Wizard E125

Page 1: ...Backgammon Wizard Model No E125 ...

Page 2: ...1 Oxford 1931 Harvard 1935 Congratulations on your purchase of Einstein LCD Backgammon Wizard Now the challenging game of Backgammon can travel with you any where Einstein LCD Backgammon Wizard offers varying levels of challeng ing computer opponents and has simple intuitive controls Albert Einstein is probably best known for his famous formula E mc2 but this German born theoretical physicist made...

Page 3: ... show dOUb which means the stakes for the game can be doubled You may accept the double or decline it by pressing the ACCEPT or decline DECLINE keys After the computer s move or after your move the display will show rOLL press the ROLL key to roll the dice Making Your First Move The way you select and make your move is very simple You always have WHITE Press on the SELECT key to choose the pip you...

Page 4: ...ay Level 1 is the weakest and plays a running game from the start of the game This means it will tend to first play it pips that are furthest from its home Level 8 is the strongest and is designed for tourna ment players HINT KEY Press this key if you want to a hint from your LCD Backgammon partner It shows an arrow to the pip it thinks is the best one to move It shows another arrow pointing to th...

Page 5: ...ct which pip you would like to move It will only point to pips that can be legally moved Also use it to increase the level and contrast set ting DECLINE KEY Press this key to decline a double by LCD Backgammon Also use it to reduce the level or contrast setting ACCEPT KEY Press this key to accept a double by LCD Backgammon DOUBLE KEY Press this key if you think you are win ning and want to double ...

Page 6: ...ne of your pieces has been placed on the BAR you must re enter into your opponents inner home table before you may move any of your other pieces For example refer to the figure below If you have a piece on the BAR and throw 2 and a 4 you cannot re enter your pieces on point 2 or 4 since they have been closed by your opponent You would need to pass You can only get off the BAR if you land on points...

Page 7: ...can continue to happen until the maximum cube value of 64 is reached Hints On Strategy Early in play it is best to leave your back pieces alone unless you can bring them out on good throws 6 5 6 6 4 4 or by hitting a blot As the game moves on you should try to make a prime which is six consecutive closed points Your oppo nent cannot move over a prime so you have blocked him in thus increasing your...

Page 8: ...se If any such defect is discovered within the warranty period EXCALIBUR ELECTRONICS INC will repair or replace the unit free of charge upon receipt of the unit shipped postage prepaid and insured to the factory address shown at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident misuse abuse neglect wear...

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