background image

4

make a legal move. Press the 

ROLL

key

to continue play. 

rOLL

- Press the 

ROLL

key to roll the

dice. 

dOUb

- This means the computer wants

to double the stakes, because it thinks it is
winning. To accept the double, press the

ACCEPT

key. To decline the double

press the 

DECLINE

key, BUT this

means LCD Backgammon wins, so the
game will end. 

LOSS

- Shows that the game is over.

The color Icon 

or

will be on for the

side that lost. Press any key to continue. 

the display, and the dice will be rolled.

ON/OFF

KEY

Use this key to turn LCD Backgammon
off and on. LCD Backgammon will
remember the board position while it is
off.

LEVEL

KEY

The level may be checked or changed
before you roll your dice. Pressing this
key will show the current level, for exam-
ple:

LE 8

. You can change the level by

pressing the 

+

key or the 

-

key. Each press

increases or decreases the level by 1.
When the display shows the desired level,
press the 

LEVEL

key again to resume

play.

Generally, the higher the level you select,
the better your LCD Backgammon will
play. Level 1 is the weakest, and plays a
running game from the start of the game.
This means it will tend to first play it pips
that are furthest from its home. Level 8 is
the strongest and is designed for tourna-
ment players.

HINT 

KEY

Press this key if you want to a hint from
your LCD Backgammon partner.  It
shows an arrow to the pip it thinks is the
best one to move. It shows another arrow
pointing to the triangle to which it should
be moved. If you must move in from the
bar, it will show an arrow to your best
entry triangle.

SCORE

KEY

• Before a game begins, press this key to
display your score or accumulated win-
nings. This score can be negative if you
have lost more points than you have won.
• During the game, press this key to see
your pip score. This is the total of all dice

KEY

LAYOUT

Function Keys

TOP

KEY

Press this key to move your pip (piece)
the number shown on the top die.

BOTTOM

KEY

Press this key to move your pip (piece)
the number shown on the bottom die.

UNDO 

KEY

This key lets you take back a move or
moves you’ve decided against, BEFORE
you have pressed the 

ROLL

key. Pressing

the 

ROLL

key enters your move, so the

computer can roll the dice for it’s move.

ROLL 

KEY

Press this key when 

rOLL

is shown on

Summary of Contents for Backgammon Wizard E125

Page 1: ...Backgammon Wizard Model No E125 ...

Page 2: ...1 Oxford 1931 Harvard 1935 Congratulations on your purchase of Einstein LCD Backgammon Wizard Now the challenging game of Backgammon can travel with you any where Einstein LCD Backgammon Wizard offers varying levels of challeng ing computer opponents and has simple intuitive controls Albert Einstein is probably best known for his famous formula E mc2 but this German born theoretical physicist made...

Page 3: ... show dOUb which means the stakes for the game can be doubled You may accept the double or decline it by pressing the ACCEPT or decline DECLINE keys After the computer s move or after your move the display will show rOLL press the ROLL key to roll the dice Making Your First Move The way you select and make your move is very simple You always have WHITE Press on the SELECT key to choose the pip you...

Page 4: ...ay Level 1 is the weakest and plays a running game from the start of the game This means it will tend to first play it pips that are furthest from its home Level 8 is the strongest and is designed for tourna ment players HINT KEY Press this key if you want to a hint from your LCD Backgammon partner It shows an arrow to the pip it thinks is the best one to move It shows another arrow pointing to th...

Page 5: ...ct which pip you would like to move It will only point to pips that can be legally moved Also use it to increase the level and contrast set ting DECLINE KEY Press this key to decline a double by LCD Backgammon Also use it to reduce the level or contrast setting ACCEPT KEY Press this key to accept a double by LCD Backgammon DOUBLE KEY Press this key if you think you are win ning and want to double ...

Page 6: ...ne of your pieces has been placed on the BAR you must re enter into your opponents inner home table before you may move any of your other pieces For example refer to the figure below If you have a piece on the BAR and throw 2 and a 4 you cannot re enter your pieces on point 2 or 4 since they have been closed by your opponent You would need to pass You can only get off the BAR if you land on points...

Page 7: ...can continue to happen until the maximum cube value of 64 is reached Hints On Strategy Early in play it is best to leave your back pieces alone unless you can bring them out on good throws 6 5 6 6 4 4 or by hitting a blot As the game moves on you should try to make a prime which is six consecutive closed points Your oppo nent cannot move over a prime so you have blocked him in thus increasing your...

Page 8: ...se If any such defect is discovered within the warranty period EXCALIBUR ELECTRONICS INC will repair or replace the unit free of charge upon receipt of the unit shipped postage prepaid and insured to the factory address shown at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident misuse abuse neglect wear...

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