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7 - Effects
Effects Descriptions
116
Proteus X Operation Manual
Reverb
The Reverb is a medium load reverb, designed to simulate various types of rooms, halls
and plates.
Modulation Parameters
•
Wet/Dry Mix
•
Decay
•
Diffusion
Early Reflections Reverb
The Early Reflections algorithm is the most resource-intensive reverb model and has the
most adjustable parameters. This reverb is designed to simulate various halls, rooms
and reverberation plates. See also
“Background: Reverb” on page 115.
Parameter
Description
Decay
Sets the decay time of the entire effect.
Diffusion
Sets the amount of scattering of the reverb cloud. Note that
high diffusion settings will increase the overall decay time.
Room Size
Changes the spacing of the reverb stages to simulate rooms of
various shapes and sizes.
Early Reflections
Sets the volume of the initial wall reflections.
Pre-Delay
Sets the amount of time before any reflected sound is heard.
Range:1millisecond to 200 milliseconds
High Freq. Damping
Sets the rate at which high frequencies die away.
Low Freq. Damping
Sets the rate at which low frequencies die away.
Stereo Mode
Independent -
In this mode, the left and right sides function
as completely separate reverb units.
Figure Eight -
This mode incorporates criss-cross feedback in
which the left channel feeds the right and vice-versa.
Matrix -
This mode utilizes multiple feedback paths to create a
spacious, natural sound.
Parameter
Description
Pre-Delay
Sets the amount of time before any reflected sound is heard.
Early Reflection
Mode
Selects the pattern of the early reflections. Select between: Hall 1,
Hall 2, Hall 3, Room, Spiral, Multitap, 6 tap, 12 tap, 12 tap rising,
or up & down.
Early Reflection
Room Size
Scales the spacing of the early reflections to simulate rooms of
different sizes.
Early Reflection
L/R Spacing
Scales the spacing of left side reflections versus the right side, to
create a more interesting stereo image.
Early Reflection /
Tail Balance
Allows you to balance the relative volumes of the early reflections
and the reverberation cloud. 0% to 100%
HF Damping
High Frequency Damping cuts the High Frequency content to
simulate soft, absorbent surfaces such as draperies, wood or
people.
E
When using the
Figure Eight or Matrix
modes, pan position will
be less focused and the
stereo image will be
somewhat blurred.
Summary of Contents for ProteusX
Page 1: ...E MU Systems 1 Desktop Sound Module Desktop Sound Module Operation Manual Operation Manual...
Page 10: ...10 Proteus X Operation Manual...
Page 54: ...4 Multisetup Global Controls Working with Multisetups 54 Proteus X Operation Manual...
Page 134: ...7 Effects Effects Descriptions 134 Proteus X Operation Manual...