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SD7 - Getting Started
1-11
The Optocore ID is set at the top of the on screen Network panel and should be as follows:
For Optocore V220:
First console A Engine = OPTO ID 0 - This engine can output to Optocore racks
First console B Engine = OPTO ID 1 - This engine can output to Optocore racks
Second console A Engine = OPTO ID 2 - This engine cannot output to Optocore racks
Second console B Engine = OPTO ID 3 - This engine cannot output to Optocore racks
For Optocore V221:
SD7 console engines are numbered in pairs eg 1&2 or 3&4 and up to 5 pairs (5 x SD7 consoles) can be connected at
the same time.
Consoles with single engines should be numbered either 1, 3, 5, 7, or 9.
Mirroring for the first time
The ENGINE A/B switch at the top of the centre worksurface will switch the entire worksurface from one engine’s control
computer to another. It will not (by default) switch the audio processing from one engine to the other. This is achieved by pressing
the relevant Audio Master button in the network window on either engine. When the button is orange, the engine is active.
There is an option in OPTIONS/SURFACE tab that enables the switching of both control computer and audio mastership at the
same time with the worksurface ENGINE A/B switch. When first configuring the system, we do not recommend running in this
mode
If the consoles are connected together, but do not see each other, then you may need to enable Networking.
There is an option in the OPTIONS/SESSION tab to ENABLE CONSOLE NETWORK (YES/NO). This must be set to YES on both
Engines. After doing this, shutdown and restart both engines and when the sessions are loaded go to the NETWORK window
and you should see yellow OK lights against Engine A and Engine B. This indicates that the network has connected the two
engines but they are not yet mirrored.
In order to mirror the two Engines, they need to be running the same session. The way to achieve this is to load the session into
the A Engine, then transfer it to the B Engine using the Network panel buttons as follows:
1. Ensure you are switched to the A Engine.
2. Load your session into Engine A
3. Open the Network panel
4. Press the Select button for Engine B and then press the Send Session To button.
This will copy your current Engine A session and load it into the B Engine. Once this is done, the Engine B detail section will
change to reflect the new loaded session. You can also check that this process is complete by switching the worksurface to the
receiving engine (using the A/B switch) and waiting for the progress bar to indicate that the session has finished building.
You can now press the Mirror To Selected button. The Mirror displays will turn green, and the console is now mirrored. Audio
Mastership can be switched between Engine A and Engine B using the Audio Master button and, assuming that the racks are
correctly connected, you will not hear the switch of between the two Engines.
1.5.7 Single SD Console System ..................................................
On an SD7, save your session, then open the Network panel, send the session to the second console engine and then mirror the
two engines.
Go to Setup/Audio I/O. Press the Setup Optocore button and the Single Console button will be shown with a bright red back-
ground. Press this button, press Yes at the confirmation stage and the console will create ports for all connected racks, allocate
all output cards to your console and create the Optocore map. The system is now ready to use.
Audio I/O Panel
Optocore Setup
Single Console