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LAMPTESTS ______________________________________________________
Controlled lamps are conflgured In an 8 x 8 matrlx of columns (lamp drlves) and rows (lamp returns) with up to 64
lamps possible. Thè lamp tests Include tour parts, all lamps, lamp return (row), lamp drive (column), and discrete
(individuai) lamps. Row and column wire colors are indicated in thè discrete lamp test using corresponding resistor
color code numbers.
All
L
BITIDS
From thè Active Switch test, operate thè STEP push-button switch. Player 1 and 2 displays Indicate ALL LAMPS
and all controlled lamps will light.
Lamp Returns
From thè ALL LAMPS test, depress thè STEP push-button switch. Thè top display indicates LAMP RETURNS and
thè Bottom display Indicates wire color and thè LAMP RETURN driver transistor. All controlled lamps In row 1
should be lit. Operating thè Game Start push-button switch cycles through each of thè rows separately.
From fhe LAMP RETURNS test, depress thè STEP push-button switch. Thè Top display Indicates LAMP COLUMNS
and thè bottom display indicates wire color and thè LAMP DRIVES driver transistor. All controlled lamps In column
1 should be lit. Operating thè Game Start push-button switch,cycles through each of thè columns separately.
FrorS thè LAlJp DRIVES test, depress thè STEP push-button switch. Thè top display Indicates lamp name. Thè
bottom display Indicates thè row and column wire colors and thè lamp matrix number. Lamp 01 should tight. With
thè FORWARD/REVERSE push-button switch in thè FORWARD (up) posltion, operating thè Game Start push-button
switch selects hlgher-numbered lamps; with it in thè REVERSE (down) position, Game Start selects lower-numbered
lamps.
LAMP MATRIX CHART
’SfflLUMN
ROLJ***^
1
Q71
VEL-
BRN
CN7-1
2 670
VEL- REO
CN7-2
3
Q69
YEL-ORN
CN7-3
4
Q68
VEL-BLK
CN7-4
5
667
YEL-GRN
CN7-6
6
666
YEL-BLU
CN7-7
7
565
YEL-UIO
CN7-8
8 564
YEL-GRY
CN7-9
1
Q72
RED-BRN
CN6-1
1
Million |
Bottom
2X
9
Left
Toplane^
ìackpanel
Left
25
Left
3 Bank
T
OP
33
Right
3
Bank
T
OP
41
Ramp
Diverter
49 BATMAN
57
2
Q7
3
RED-BLK
Super
B
UMPS
2
Bottom
« 10
Center
Toplane^g
ìackpanel
Center
26
Left
3 Bank
Middle34
Right
3
Bank
Middle42
Insert-
Moon 50
BATMAN
58
3
Q7
4
RED-8RN
Lite
Extra
Ball 3
Bottom
6X
n
Right
Toplane^
ìackpanel
Ri?ht
27
Left
3 Bank
Bottom35
Right
3
Bank
Bottom43
Insert-
5
Million
51
BATMAN
59
4
675
RED-YEL
CN6-5
Fast
Money 4
Bottom
8X 12
Playfield
Moon 20
ìackpanel
500K
28
Joker
Left
Eye 36
Left
Bum
P
er
44
Insert-
15 Million
52
BATMAN
60
5
Q76
RED-GRN
CN6-6
Instant
2 Ball 5
Bottom
10X 13
Left
Return
2
|
ìackpanel
XBall
2g
Joker
Right
Eye 37
Center
Bumper^
Insert-
10 Million
53
BATMAN
" 61
6
677
REO-BLU
CN6-7
Million
Plus
6
Shoot
Again 14
Right
Return^
Doublé
Score
Joker
2
Million^g
Right
Bumper
4
g
Cab.-
Start
Button54
BATMAN
62
7
Q78
RED-VIO
CN6-8
Max
X
Value 7
Batman's
Head
15
Left
Outlane„
23
Under
Ramp
XBall31
Left
VUK
XBall 39
Spot
Bat
Monitor^
Museum
Bat
Symbol55
Lockball
*1
63
8
Q79
RED-GRY
CN6-9
Spot
Fast
Money 8
Batman's
Chest
16
Right
Outlane
24
3
Million
32
Left
3 Bank
Done 40
Right
3
Bank
Done
4Q
Jackpot
Lit
ss
Lockball
*
2
64
26
Game Diagnostics