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180 MASTER OUT

 * Same as 180 but the discount must be finished with a double, triple or bull.

180 DOUBLE IN - MASTER OUT

 * Same as 180 double in, but the discount must be finished with a double, triple or bull.

180 DOUBLE IN - OUT

 * Same as 180 but the subtraction begins when one dart hits double and the discount to zero
must finish with a double.

EQUAL

 * When a player reaches 0 the round is followed until the end. The player who has used less
darts is the winner.

END

 * When a player reaches number 0 the round is followed until there is only one player (the
looser).

12 - 301, 13 - 501 AND 14 - 701

 * This games are exactly as 180 but all players begin with 301, 501 or 701 points respective-
ly.

15 - 501-FIVE

 * This Game is identical to 501 except that the target segments that normally perform as
triple, here perform as 'five times' since the beginning of the Game until the first round when
one or more players have 301 points or less.

16 - CRICKET

 * Game for 1 to 8 players.

 * Each player has three darts every round.

 * The players must hit segments 15,16,17,18,19,20 and Bull. Every number is closed when the player
hits it three times.

 * If the player chooses the 'Pick it', 'Chance it' or 'Shuffle it' variable cricket options, then the
cricket numbers will be chosen by the player (Pick it), decided by the first darts (Chance it) or
picked at random by the processor (Shuffle it).

 * Closed numbers score at its value while opened for another player.

 * The first player who closes all six numbers, the Bull, and has the highest score, is the
winner.

17 - CRICKET CUT THROAT

 * The same rules as in Cricket, except that the hits in a closed number will score for all the
other players who have this number still opened.

 * The first player who closes all six numbers, the Bull, and has the lowest score, is the
winner.

18 - BLACK OUT JOE

* Game for 1 to 8 players.

* It is a variation of Cricket Cut Throat

* Initially all players must hit the first number of the Cricket Displays, on the left (20 for Stand-
ard Cricket)

* NOT ANY player can go to the next number, until this number is closed by ALL players.

APPENDIX A -DESCRIPTION OF THE GAMES

11 - 180

17 - CRICKET CUT THROAT

Summary of Contents for MINIDART v3

Page 1: ...hnical Manual MINIDART v3 Technical Manual P PLA DEL MAS NAVE 4 08650 PONT DE CARIANES SALLENT BARCELONA SPAIN TEL 34 93 837 49 49 FAX 34 93 396 08 25 EMAIL compumatic compumatic es WEB www compumatic...

Page 2: ...pt on a mass information system sent by modem or network exposed in on line services and generally cannot be reproduced or transmitted in any way physical or not physical COMPUMATIC NETSEARCH TKS OKE...

Page 3: ...PULSE 18 3 17 IN 4 PULSE 19 3 18 IN 5 PULSE 19 3 19 IN 6 PULSE 19 3 20 KEY PULSE 19 3 21 LOTTERY 19 3 22 LOTER PERCEN 19 3 23 TEST TARGET 20 3 24 TEST LEDS 20 3 25 ROUND HI SCORE 21 3 26 ROUND 180 21...

Page 4: ...ME 54 2 HIGH SCORE 54 3 LO SCORE 54 4 SUPER SCORE 54 5 BULL MASTERS 54 6 SCRAM 54 7 SHANGAI 54 8 ROULETTE 55 9 BASEBALL 55 10 301 PARCHESSI 55 11 180 55 180 DOUBLE IN 56 180 DOUBLE OUT 56 180 MASTER 5...

Page 5: ...85 wires between machines can t exceed 3 meters 118 11 1 2 RECYCLING This product has been designed and produced with materials and components of high quality that can be recycled and reused The elect...

Page 6: ...8 It is placed next to the volume V R and the Ni MH battery or by the other side of the display connector the bigest of the Minidart CPU To change settings go to the section 3 2 1 THE MINIDART SYSTEM...

Page 7: ...ease follow enclosed instructions step by step how to change the target 2 2 1 REMOVING THE TARGET 1 Take out 4 wing nuts which are marked with letter B 2 Disconnect the flat cable A from the Target 3...

Page 8: ...weight 2 Take out the inner target following the steps in see paragraph 2 2 1 3 1 88 m 74 is the exact height from hole A security hanger to the floor See figure 2 4 Put the 4 screws cone head hex scr...

Page 9: ...ine Y See figure 3 9 Check the surface of the floor it should be flat unadorned Any other surface can t be suitable for the adhesive 10 Clean the zone of the floor with alcohol or some appropiate prod...

Page 10: ...gure 4 INTRODUCTION AND OBSERVATIONS 2 4 ASSEMBLE OF THE METALLIC STAND FIGURE 4 1 Insert the metallic cylinders in the base and fix it with the screws A 2 Fix the upper base to the metallic cylinders...

Page 11: ...y adjustement of 3 levels of sensibility Safety system CPU with manipulation prevention for a reliable and safe operation Mechanical coin counter output 120 ppm counter not included 2 diferent size of...

Page 12: ...Output pulse type NO normally open 0 standar NC normally closed 1 E Accuracy window acceptance mgn big nom normal max small 2 5 5 SWITCH OPTIONS 2 5 4 CLEANING REGISTERS The programming mode shows in...

Page 13: ...connectors RJ11 to the CPU CN20 CN21 Connect a RS485 USB converter to the computer See figure 10 The TOTAL lenght of the wire can t exceed 100 m 3937 Wires between machines can t exceed 3 m 118 11 FIG...

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Page 15: ...a v e t o s e n d y o u r service engineers to reprogram the machine Anyway see menu point RESET VALUES page 34 for help If just after the activation of the test switch you do nothing you will access...

Page 16: ...l be two since the machine cannot hold half of credit Once we are finished with all the price ad justments to confirm and store the values we have to press the button TEAM After connecting the test sw...

Page 17: ...to press the button TEAM to enter into this submenu where we are able to change and fix the type of acceptor used With 1 2 we change the acceptor type between and Serial means that there is an electr...

Page 18: ...this model 3 11 CREDIT IN KEY Not used in this model 3 12 BONUS AT Not used in this model 3 13 BONUS ABS Not used in this model 3 14 IN 1 PULSE Press 1 and display will show This input refers to pin 7...

Page 19: ...CEN test menu item The equivalent 0 or 1 are also shown in the temp score displays Once we are finished with the lottery setting to confirm and store the values we have to press the button TEAM 3 22 L...

Page 20: ...to press the button TEAM to enter into this submenu where we are able to test the correct lighting of all the LEDS in the machine We change the test mode with the button PLAYERS and with 1 2 we move u...

Page 21: ...ere we are able to decide if we want an extra round limit for the 180 games of this machine With 1 2 we change the option between and in increments of 5 rounds The value is also shown in the temp scor...

Page 22: ...ited In the case that we set a number this number is the round limit for all the game s options and variations in out masters equal Once we are finished with the setting to confirm and store the value...

Page 23: ...n we see the submenu name we have to press the button TEAM to enter into this submenu where we are able to decide if we want an extra round limit for the CRICKET games of this machine With 1 2 we chan...

Page 24: ...after last dart of previous player reaches the target Player change is produced 9 seconds after last dart of previous player reaches the target The correspondent value 0 9 is also shown in the temp sc...

Page 25: ...enter into this submenu where we are able to activate the possibility of a player being out of the game only for 01 type games when he produces the fifth bust If the option is activated after one pla...

Page 26: ...nce we are finished with the target setting to confirm and store the values we have to press the button TEAM 3 37 PLAY OFF Press 1 and display will show We have to press the button TEAM to enter into...

Page 27: ...menu name we have to press the button TEAM to enter into this submenu where we are able to set the word that will appear alterna tively with the word DARTS during the machine attract mode show the las...

Page 28: ...ow When we see the submenu name we have to press the button TEAM to enter into this submenu where we are able to activate or cancel the return dart option If the option is activated the player can rew...

Page 29: ...e displays Once we are finished with the first dart setting to confirm and store the values we have to press the button TEAM 3 43 TYPE DIGIT Press 1 and display will show When we see the submenu name...

Page 30: ...o 0 the current GAME is never reset Once we are finished with the end play ad justment to confirm and store the values we have to press the button TEAM 3 45 CLASSIFY Press 1 and display will show When...

Page 31: ...the submenu name we have to press the button TEAM to enter into this submenu where we are able to show the average points of the three darts of the player at the end of every turn If the option is act...

Page 32: ...ess the button TEAM 3 49 THROW ON LED Press 1 and display will show When we see the submenu name we have to press the button TEAM to enter into this submenu where we de cide if the words Throw and Rem...

Page 33: ...ivalent value 0 1 is shown in the temp score displays Once we are finished with the adjustment to confirm and store the values we have to press the button TEAM 3 52 LOTTO VOL Press 1 and display will...

Page 34: ...values which are the following PRICE ADJUST Pub and all 180 s half credit Scram all 501 s and Cricket s 2 credits All 701 s 3 credits Bull Master and Black out Joe 2 credits All other games 1 credit T...

Page 35: ...if we allow the bar tender to cancel the current game or to reset the credits in the actual machine We change the value with 1 2 as follows The bar tender cannot cancel the current game or reset the...

Page 36: ...L option if he wants The equivalent numerical value 0 1 is shown in the temp score displays Once we are finished with the adjustment to confirm and store the values we have to press the button TEAM 3...

Page 37: ...ly as full double 50 points inside and 50 points outside The player can reverse to single 50 points bull mode manually with the key BULL before the game starts Pushing the key BULL shortly after the g...

Page 38: ...the submenu name we have to press the button TEAM to enter in this submenu where we set the day We change the value with 1 2 as follows The equivalent numerical value 1 31 is shown in the temp score d...

Page 39: ...ange the value with 1 2 as follows The equivalent numerical value 0 23 is shown in the temp score displays Once we are finished with the adjustment to confirm and store the values we have to press the...

Page 40: ...ent to confirm and store the values we have to press the button TEAM 3 69 H DAY ACTIVE Press 1 and display will show We have to press the button TEAM toenterinthissubmenu wherewecanadjust the days oft...

Page 41: ...ion follow one rule and some Country follow the other The first option is the most popular We change the value with 1 2 as follows Once we finished with the adjustment to confirm and store the values...

Page 42: ...nd limit of the Hi Score Masters game We change the value with 1 2 between o r Once we finished with the adjustment to confirm and store the values we have to press TEAM 3 75 CRAZY MODE Press 1 and di...

Page 43: ...press TEAM 4 2 CODE 6 7 8 9 Total credits entered through coin input 1 and coin input 2 during the machine life are shown in the meters For 48 215 credits entered through coin input 1 and 38 664 credi...

Page 44: ...the adjustment to confirm and store the values we have to press TEAM NOTE Option means normal playing Otherwise machine is waiting for computer control NUMBER NUMBER 3 78 LED RING When we see the sub...

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Page 46: ...y reset to zero each time that they are read For 1 569 credits entered through coin i n p u t 1 a n d 8 9 0 1 c r e d i t s e n t e r e d through coin input 2 we would see on the players meters as fol...

Page 47: ...This is the procedure 1 You have to keep the button 1 pressed 10 seconds of the numeric keyboard After this time the button PLAYERS will blink quickly 2 Keeping the button pressed you have to introdu...

Page 48: ...f games and limit themselves to informing the 12 COMPETITION MANAGEMENT SYSTEM COMPETITION MANAGEMENT SYSTEM 12 1 DESCRIPTION 12 3 MESSAGE TYPES PC of the data they generate how the darts are thrown a...

Page 49: ...is ACK LEN IDMACH COMMAND DATA IF THEY EXIST CRC ACK The fixed heading byte in all responses that always have the value 06H 12 5 COMMANDS TO MACHINE 00H NN ST FLG Message that the PC sends and that o...

Page 50: ...urrent minutes HOUR Current hour DAY Current day MONTH Current month YEAR Last two digits of the current year 30H NN AA BB START GAME Message that assigns a Match to a machine NN Maximum number of gam...

Page 51: ...r disqualification The player cannot continue playing in this competition These types of elimination only affect the information that shows on the machine s alphanumerical display This message provoke...

Page 52: ...ssage like the following DLE 5 MACH COD CRC where COD is the code that the machine receives GAME CODES 501 DOUBLE OUT 23 TRIPLES 701 29 501 DOUBLE OUT PAIR 151 TIMBA CRICKET 171 CRICKET CUT THROAT 43...

Page 53: ...nce in place and verified it should be removed in order to insert new cards or modify existing ones When inserting a card the PC will let us know if we are initializing by showing the assigned player...

Page 54: ...0 Whenever we touch this key we ll change between CRICKET CUT THROAT BLACK OUT 14 3 SELECTION OF THE NUMBER OF PLAYERS If there is enough credits the machine will select to 2 players for the game We...

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Page 56: ...the second 10 Rounds the second player Team must throw only the Bull and the first player Team the whole target The first player Team has 40 points less The player with the highest score is the winne...

Page 57: ...xactly is the winner When a player scores over 301 then a burst is produced and the new score value for the player is 301 minus the excess score The value exceeded from 301 After the fifth burst the p...

Page 58: ...s Each player has three darts every round The players must hit segments 15 16 17 18 19 20 and Bull Every number is closed when the player hits it three times If the player chooses the Pick it Chance i...

Page 59: ...handicap is 0 and maximum is 99 This handicap number can be used to classify the players in the beginning of a league VARIABLE CRICKET PICK IT In all cricket games the player can choose the cricket n...

Page 60: ...X B HOW TO MAKE MINIDART V2 DARTBOARD COMPATIBLE WITH THE MINIDART V3 1 Unscrew the nuts A from the back cover and separate from the dartboard 2 Disconnect the 34 ways cable 3 Connect the 20 ways cabl...

Page 61: ...MAKE MINIDART V2 DARTBOARD COMPATIBLE WITH THE MINIDART V3 4 Close the cover and screw back the nuts A 5 Connect the other end of the cable with the 1st PIN red line upper side 6 Place the dartboard o...

Page 62: ...62 APPENDIX C MINIDART CPU REPAIR TIPS APPENDIX C MINIDART CPU REPAIR TIPS...

Page 63: ...63 APPENDIX D MINIDART ASSEMBLY DRAWING APPENDIX D MINIDART ASSEMBLY DRAWING...

Page 64: ...64 APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC...

Page 65: ...65 APPENDIX E MINIDART CPU ELECTRONIC SCHEMATIC...

Page 66: ...66 APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC...

Page 67: ...67 APPENDIX F MINIDART CPU REF0097 ELECTRONIC SCHEMATIC...

Page 68: ...68 APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS APPENDIX G MINIDART CPU I O ELECTRONIC SCHEMEMATICS...

Page 69: ...69 APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS APPENDIX H MINIDART DISPLAY I O ELECTRONIC SCHEMATICS...

Page 70: ...D140 D162 DP2A DP6A DP10A DP14A DP18A DP22A DP26A DP30A DP34A DP38A ANODE 16 D7 D29 D51 D73 D95 D117 D139 D161 DP42A DP42B DP42C DP42D DP42E DP42F DP42G LP5 LP9 LP29 ANODE 17 D6 D28 D50 D72 D94 D116 D...

Page 71: ...71 APPENDIX J MINIDART LEDS RING ELECTRONIC SCHEMATICS APPENDIX J MINIDART LEDS RING ELECTRONIC SCHEMATICS...

Page 72: ...72 APPENDIX K MINIDART CONNEXION PLAN APPENDIX K MINIDART CONNEXION PLAN...

Page 73: ...73 APPENDIX L MINIDART RS RS485 ELECTRONIC SCHEMATICS APPENDIX L MINIDART RS RS485 ELECTRONIC SCHEMATICS...

Page 74: ...74 APPENDIX M MINIDART PCB 505 3 APPENDIX M MINIDART PCB 505 3...

Page 75: ...75 EUROPEAN VERSION APPENDIX N MINIDART TECHNICAL SPECIFICATIONS USA CANADA VERSION APPENDIX N MINIDART TECHNICAL SPECIFICATIONS...

Page 76: ...76 ACCESS TO COMPUMATIC P PLA DEL MAS NAVE 4 PONT DE CABRIANES 08650 SALLENT BARCELONA SPAIN Telf 34 93 837 49 49 Fax 34 93 396 08 25...

Page 77: ...E MAIL ACCESS TO COMPUMATIC FROM BARCELONA CENTRE Take C58 highwat Terrasa Manresa Take 36B out C25 to Manresa Lleida and take out to Navarcles ARRIVING FROM FRANCE Take AP7 highway Out to C25 Manres...

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