Deeds
Traits
Deeds begin as tasks that you
discover as you move throughout
the world, and as you learn and use
new skills. You can fi nd a list of your
current Deeds and their rewards in
your Deed Log (
s
L
). Deeds
are broken up by geographical area
and by type — there are Exploration,
Lore, Reputation and Slayer Deeds.
The Deed Log also shows the
reward for each Deed.
Your Deed Log is divided by region
(the fi rst several tabs), by class and
by race.
Typical Deeds include:
• Visiting all the Points of Interest
in a region
• Slaying a certain type of
monster (usually several dozen)
• Using a specifi c skill (usually
hundreds of times)
• Completing all of the quests in
a region
For each Deed, there is a reward.
Select an Deed on the left page
to display its requirements on the
right page. Select the seal at the
bottom of the right page to display
its reward. (This seal changes from
gray to red when you fulfi ll it; in
addition, a seal icon appears in the
lower right corner of your screen
when you complete an Deed.)
Easier Deeds reward you with new
Titles; harder Deeds reward you
with Traits.
It is not possible to list all the vari-
ous Deeds in this manual — there
are a lot of them — but here are
a few sample Deeds for an Elven
Champion:
• Flashing Blade.
Strike
enemies with Blade-wall skill.
Reward: a Trait granting a +2%
bonus to area-of-effect skill
damage
• Swift to Anger.
Strike
enemies with Swift Strike skill.
Reward: a Trait granting a +10
bonus to Might
• Goblin-slayer.
Defeat Goblins
in Ered Luin. Reward: Guardian
of Ered Luin (Title)
• Brigand-slayer.
Defeat
brigands in Ered Luin. Reward:
Defender of the Halls (Title)
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As you progress
through the game,
you will earn Traits.
Traits are gained by
completing Deeds, by
completing quests and
(occasionally) simply
by leveling. Each Trait
falls into one of four
categories: Virtue, Class, Racial and
Legendary.
You can only have a few Traits
active at a time. As your level
increases, you gain more slots for
Traits, so you can have more active
Traits. New Trait slots become
available at the following levels:
T
RAIT
L
EVELS
Virtue
5 7 9 11 17 23 29 35
Race
13 19 25 31 37
Class
15 21 27 33 39
Legendary
41 45
The benefi ts of Traits range from
small bonuses to your skills and
attributes to unlocking heroic skills.
Some bonuses derived from Traits
stack, granting you even greater
bonuses. Traits can give you a huge
advantage, so be sure to collect
as many as possible.
VIRTUE TRAITS
In their most basic form, Virtue
Traits really represent your per-
sonality. There are twenty different
Virtues that you can obtain and
improve, including Valor, Wisdom,
Justice and Compassion. Each
time you complete a Virtue Deed,
you receive a new
Virtue, or improve
an existing Virtue
Trait. For example,
if you have already
1 Wisdom,
you can earn an ad-
di1 Wisdom
(total: +2 Wisdom) by
completing a second Deed with the
same reward.
BARDS
When you achieve a new Trait, you
must speak with a Bard to “equip”
that Trait in your Trait panel. Talk to
the Bard and the Trait Trainer panel
will open. You will see how many
slots you have for each category of
Trait. New Trait slots open up as
you increase in level, until eventu-
ally they are all open. You will usu-
ally have more Traits available than
you do Trait slots, which means
you cannot equip all your Traits at
the same time. However, you can
alter your active Traits any time you
want, with another visit to a Bard.
The Bard will charge a fee for this
reconfi guration.
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