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3
OPERATION
Pattern
z
Function
Pattern Function is that a camera memorizes the path (mostly curve path) by joystick of
controller for assigned time and revives the path exactly as it memorized.
z
Set Pattern
Pattern can be created by one of following two methods.
Method 1) <Set Pattern> [Pattern NO.]
ing screen is displayed as bellow.
4 Patterns are available and Maximum 1200 communication commands can be stored in
a pattern.
{
Pattern edit
EDIT PATTERN 1
[NEAR:SAVE /FAR:DELETE]
0/0/x1/N
{
Movement by Joystick and preset movement can be memorized in a pattern.
{
The rest memory size is displayed in progress bar.
{
To save the recording, press
NEAR
key and to cancel, press
FAR
key.
Method 2) OSD Using OSD Menu: See the section “How to use OSD Menu”.
z
Run Pattern
z
Delete Pattern
Method 1) <Run Pattern> [Pattern NO.]
Method 2) <Go Preset> [Pattern NO.+130]
ex) Run Pattern 2 : <Run Pattern> [2]
ex) Run Pattern 2: <Go Preset> [132]
Use OSD menu to delete a Pattern.
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Speed Dome Camera Instruction Manual