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12
COIN MECHS
It is possible to use other coin mechanisms on this machine. The wiring harness terminates on both Spade
type connectors and an IDC connector for this purpose, the signal lines are:
#
Wire Color
Signal
Yellow
12V
Gray/yellow & Gray/Orange
Coin Signal
White/yellow
Enable (low=enable, high=disable) (this should
be hooked to coin-mech ground)
Black
GND, actual DC Ground
Notes:
The ‘Device Ground/Enable’ line comes from the Mini High Current Board, as commanded by
the main CPU
to enable or disable money intake. It is necessary that your coin-mech device has a coin-
lock ‘reject’
solenoid so that this feature is available.
Normally, for an Imonex, if it has a coin reject solenoid, you hook the solenoid’s ‘ground’ to
the enable line,
so that the game can control it.
For an electronic coin-mech, like the MPU, you hook up the coin-
mech’s ‘ground’ to the enable line.
IV.
Adjustments
•
Ball Drop Adjustment
o
The Ball Drop Assembly, located at
the top of the cabinet can shift and
may not be aligned correctly with the
wheel.
o
If the Ball Drop Assembly is not
aligned correctly the balls dropped
onto the wheel will never be able to
fall directly into the holes on the
wheel, thus not making Monster Drop
Chaos a skill game.
o
To re-align the Ball Drop Assembly,
obtain two straight edges (i.e. straight
piece of wood, or material that is sure
to be straight) longer than 30 inches
in length.
o
Turn Monster Drop Chaos off.
o
With straight edges in hand, run the
straight edges down both sides of the
Ball Drop Assembly and rest the
bottom ends on the wheel.
o
Make sure there is a hole directly under the ball drop.
Summary of Contents for Monster Drop Chaos
Page 1: ......
Page 21: ...20 TECHNICAL OPERATION...
Page 25: ...24...
Page 32: ...31 ASSEMBLIES AND DIAGRAMS...
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Page 34: ...33...