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6.)  “ENTER PASSCODE”

 

To be able to change programming parameters or reset the counters, a 4-digit 
passcode must be entered. The default passcode is 0000. To enter the passcode, 
Depress Button 1 to change the digit from 0 to 9, then press Button 2 to move to the 
next digit. After all digits have been entered correctly, depressing button 2 will 
Display the first programming option, “CHANGE PASSCODE?”.  

7.) “CHANGE PASSCODE?” 

Depressing Button 1 will allow for changing the passcode. Depressing Button 2 will 
move to “DISPLAY CONTRAST”. 

IMPORTANT!!! ONCE THE PASSCODE IS CHANGED, THE DEFAULT OF 
0000 WILL NO LONGER WORK! BE SURE TO SAVE THE PASSCODE IN 
A SAFE PLACE! 

Entering the new passcode is accomplished in the same way that entering the 
passcode is done, as explained in 

6.) 

 8.)

 

DISPLAY CONTRAST 

This option sets the contrast for the LCD Display. Depress and hold Button 1 until the 
desired contrast is reached, then release Button 1. Depressing Button 2 will move to 
the next option, “PLAY MODE VOLUME”. 

9.) PLAY MODE VOLUME 

This option sets the speaker volume during game play. When this option is entered, 
the game’s background music will play continuously. Depressing Button 1 will 
increase/decrease the volume. As long as Button 1 is depressed, the volume will 
increase until the maximum is reached, then decrease until the volume is off. Depress 
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time 
and then depressing it again will change the direction of the volume adjustment. 
Depressing Button 2 will display the next option, “ATTRACTION MODE 
VOLUME”. 

10.) ATTRACTION MODE VOLUME 

This option sets the speaker volume during Attraction Mode. When this option is 
entered, the game’s background music will play continuously. Depressing Button 1 
will increase/decrease the volume. As long as Button 1 is depressed, the volume will 
increase until the maximum is reached, then decrease until the volume is off. Depress 
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time 
and then depressing it again will change the direction of the volume adjustment. 
Depressing Button 2 will display the next option, “JACKPOT MODE VOLUME”. 

12

Summary of Contents for Fire & Ice X-Treme

Page 1: ......

Page 2: ...Table of contents Game Play Game Set up Technical Description Programming Error Codes Electronic Components Game Specifications Parts 2...

Page 3: ...depending on the number of slots filled See table below for ticket payout Number of slots of chosen color filled Tickets Dispensed 1 slot of chosen color 250 2 slots of chosen color 5 3 slots of chose...

Page 4: ...Game Assembly Fire Ice base Fire Ice Wheel Assembly Support Pipes 1 Cut the plastic and remove the support pipes boxes 2 Remove pipes from boxes 4...

Page 5: ...e Wheel from box Wheel is very heavy 4 Lay Wheel on back off the ground Wheel is very heavy Wheel Supports 5 Remove Fire Ice X treme Wheel shipping supports saving bolts They will be used later to att...

Page 6: ...6 Remove Fire Ice X treme base from box 7 Slide wheel support pipes into Fire Ice X treme base 6...

Page 7: ...the Fire Ice X treme Base 9 With two people lift the Fire Ice X treme Wheel and place on foam against the support pipes hold it there 1 2 10 Now attach the wheel to the support pipes with the bolts f...

Page 8: ...11 Cut the plastic wrap holding the light strips so that they hang 12 Attach the trim pieces using the hardware provided There are 3 screws for each pieces of trim 8...

Page 9: ...ht strips along the wheel and snap the tabs into the holes in the trim 14 Connect the Fire Ice X treme Wheel wires to the connecters on the Fire Ice X treme Base 15 Connect to power source 16 Load tic...

Page 10: ...PU counts these steps Because the CPU knows where the HOME position is and it s counting every step it knows exactly where the wheel is at any time Scoring ball sensor There is an optical transmitter...

Page 11: ...ng Button 2 will advance through the totals for TOTAL 2 3 4 5 6 and 7 balls scored The Totals displayed to this point are not resettable and roll over at 1 000 000 000 Depressing Button 2 again will d...

Page 12: ...ME 9 PLAY MODE VOLUME This option sets the speaker volume during game play When this option is entered the game s background music will play continuously Depressing Button 1 will increase decrease the...

Page 13: ...hen back to OFF Depressing Button 2 displays the next option COINS PER CREDIT 13 COINS PER CREDIT This option sets the number of coins required for a credit The settings are from 1 to 8 coins per cred...

Page 14: ...YOUT TABLE 20 PAYOUT TABLE This option changes the ticket values awarded NOTE THIS OPTION REQUIRES A CHANGE OF THE GRAPHICS CONTACT BENCHMARK S PARTS DEPT BEFORE SELECTING A PAYOUT TABLE OTHER THAN NU...

Page 15: ...de ERROR CODES E 1 BALL SENSOR ERROR E 2 HOME SENSOR ERROR E 3 TICKET ERROR DEFAULT SETTINGS ALL PAYOUT TABLES PASSCODE 0000 PLAY MODE VOLUME 21 ATTRACTION MODE VOLUME 42 JACKPOT MODE VOLUME MAX ATTRA...

Page 16: ...Stepper Controller CPU Board Power Supply Power Supply lights Power Distribution Board LED Indicators LEDs should be ON when game is powered up They identify which voltages are present J1 Power IN J2...

Page 17: ...or RS 485 Termination Jumper No Jumper Required CPU LED Chart CPU LED Flashes OK 5V LED ON 5v 24V LED ON 24v J2 J1 Stepper LED Chart CPU LED Flashes OK 5V ON 5v HOME ON but dim J2 Stepper Controller B...

Page 18: ...Key numbers Weight Dimensions set up H 94 5 W 59 5 D 37 5 Power consumption Fuses 2 5 amp in power supply F5L 250 volt FB Ticket dispensers 2 Benchmark Intelli triple Ball Number Size 7 LEDs turn ON...

Page 19: ...controller board Main CPU Power Distribution PCB 2 Digit Credit Display Jackpot 5 Digit Display Bottom bracket Top bracket Coin Chute and Mechs Control Panel Ball Assembly Optical Receivers Solenoid A...

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