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Programming the Fire & Ice X-treme Game 

1.)  “Entering Programming Mode

 

To enter program mode, press and hold the right button located on the Power 
Distribution Board. After 2 seconds, “TOTALS” will appear on the LCD Display. At 
this time, release the button. “TOTAL PLAYS” with the number of credits played 
will be displayed. The game is now in Program Mode

. PLEASE NOTE

 that from 

this point forward, the right (Button 1) and left (Button 2) buttons on the Power 
Distribution Board are the buttons used. Each programming option is displayed on the 
LCD Display (located in the lower cabinet at the rear of the cashbox enclosure), with 
the functions shown for Buttons 1 and 2. In General, Button 1 changes the setting for 
each programming option, and Button 2 advances to the next programming option.  

Depressing Button 2 will advance to “TOTAL ONES”, which shows the number of 
times only one ball scored. Depressing Button 2 will advance through the totals for 
TOTAL 2, 3, 4, 5, 6, and 7 balls scored. The Totals displayed to this point are not 
resettable and roll over at 1,000,000,000. Depressing Button 2 again will display 
“COINS IN” 

2.)  “COINS IN” 

The total coins received through the coin mechanisms are displayed. The total will 
rollover to zero when it reaches 1,000,000,000. Depressing button 2 will display 
“TICKETS OUT”. 

3.)  “TICKETS OUT” 

The total tickets dispensed are displayed. The total will rollover to zero when it 
reaches 1,000,000,000. Depressing button 2 will display “CLEAR TICKETS OWED 
or "ENTER PROGRAMMING MODE?".

 

4.)  “CLEAR TICKETS OWED?” 

This option is displayed only if there are tickets that are owed that have not been 
dispensed, and will show the number of tickets. Depressing Button 1 will clear these 
tickets from the system, and “TICKETS CLEARED” will be displayed. Depressing 
Button 2 will display “ENTER PROGRAM MODE?” 

5.)  “ENTER PROGRAM MODE?” 

Depressing Button 1 at this time will enter the area of Program Mode where 
parameters may be changed. Depressing Button 2 will return the game to Run Mode. 

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Summary of Contents for Fire & Ice X-Treme

Page 1: ......

Page 2: ...Table of contents Game Play Game Set up Technical Description Programming Error Codes Electronic Components Game Specifications Parts 2...

Page 3: ...depending on the number of slots filled See table below for ticket payout Number of slots of chosen color filled Tickets Dispensed 1 slot of chosen color 250 2 slots of chosen color 5 3 slots of chose...

Page 4: ...Game Assembly Fire Ice base Fire Ice Wheel Assembly Support Pipes 1 Cut the plastic and remove the support pipes boxes 2 Remove pipes from boxes 4...

Page 5: ...e Wheel from box Wheel is very heavy 4 Lay Wheel on back off the ground Wheel is very heavy Wheel Supports 5 Remove Fire Ice X treme Wheel shipping supports saving bolts They will be used later to att...

Page 6: ...6 Remove Fire Ice X treme base from box 7 Slide wheel support pipes into Fire Ice X treme base 6...

Page 7: ...the Fire Ice X treme Base 9 With two people lift the Fire Ice X treme Wheel and place on foam against the support pipes hold it there 1 2 10 Now attach the wheel to the support pipes with the bolts f...

Page 8: ...11 Cut the plastic wrap holding the light strips so that they hang 12 Attach the trim pieces using the hardware provided There are 3 screws for each pieces of trim 8...

Page 9: ...ht strips along the wheel and snap the tabs into the holes in the trim 14 Connect the Fire Ice X treme Wheel wires to the connecters on the Fire Ice X treme Base 15 Connect to power source 16 Load tic...

Page 10: ...PU counts these steps Because the CPU knows where the HOME position is and it s counting every step it knows exactly where the wheel is at any time Scoring ball sensor There is an optical transmitter...

Page 11: ...ng Button 2 will advance through the totals for TOTAL 2 3 4 5 6 and 7 balls scored The Totals displayed to this point are not resettable and roll over at 1 000 000 000 Depressing Button 2 again will d...

Page 12: ...ME 9 PLAY MODE VOLUME This option sets the speaker volume during game play When this option is entered the game s background music will play continuously Depressing Button 1 will increase decrease the...

Page 13: ...hen back to OFF Depressing Button 2 displays the next option COINS PER CREDIT 13 COINS PER CREDIT This option sets the number of coins required for a credit The settings are from 1 to 8 coins per cred...

Page 14: ...YOUT TABLE 20 PAYOUT TABLE This option changes the ticket values awarded NOTE THIS OPTION REQUIRES A CHANGE OF THE GRAPHICS CONTACT BENCHMARK S PARTS DEPT BEFORE SELECTING A PAYOUT TABLE OTHER THAN NU...

Page 15: ...de ERROR CODES E 1 BALL SENSOR ERROR E 2 HOME SENSOR ERROR E 3 TICKET ERROR DEFAULT SETTINGS ALL PAYOUT TABLES PASSCODE 0000 PLAY MODE VOLUME 21 ATTRACTION MODE VOLUME 42 JACKPOT MODE VOLUME MAX ATTRA...

Page 16: ...Stepper Controller CPU Board Power Supply Power Supply lights Power Distribution Board LED Indicators LEDs should be ON when game is powered up They identify which voltages are present J1 Power IN J2...

Page 17: ...or RS 485 Termination Jumper No Jumper Required CPU LED Chart CPU LED Flashes OK 5V LED ON 5v 24V LED ON 24v J2 J1 Stepper LED Chart CPU LED Flashes OK 5V ON 5v HOME ON but dim J2 Stepper Controller B...

Page 18: ...Key numbers Weight Dimensions set up H 94 5 W 59 5 D 37 5 Power consumption Fuses 2 5 amp in power supply F5L 250 volt FB Ticket dispensers 2 Benchmark Intelli triple Ball Number Size 7 LEDs turn ON...

Page 19: ...controller board Main CPU Power Distribution PCB 2 Digit Credit Display Jackpot 5 Digit Display Bottom bracket Top bracket Coin Chute and Mechs Control Panel Ball Assembly Optical Receivers Solenoid A...

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