35
DOOR OPEN ERROR
*THIS IS A SAFETY MATTER AND THE LIMIT SWITCHES MUST NOT BE DISABLED OR INJURY
MAY OCCUR!
THERE ARE 5 LIMIT SWITCHES:
1 ON THE BACKDOOR, 1 IN THE LEFT SIDE DOOR, 1 IN THE RIGHT SIDE DOOR, 1 IN THE LEFT
FRONT DOOR AND 1 IN THE RIGHT FRONT DOOR.
WHAT HAPPENS IF A DOOR IS OPEN?
1. TICKETS WILL NOT DISPENSE
2. GAME WILL NOT START
3. AUTO-SPIN WILL NOT ENGAGE
4. PLAYER CAN NOT SPIN THE WHEEL
HANDLE WILL STILL MOVE THE SOLENOID ASSEMBLY -
MAKE SURE TO REMOVE THE HANDLE WHEN SERVICING
THE GAME.
OPEN ALL 5 DOOR
AND PULL ALL 5
SWITCHES OUT.
DOOR OPEN
MESSAGE STAYS
“ON.”
A. FAULTY DOOR SWITCH (A5SW7000).
B. CHECK ALL SWITCH WIRES, SEE THE NEXT PAGE.
C. CHECK WIRE CRIMPS.
D. CHECK THE CONNECTION ON THE I/O BOARD, SEE BELOW.
E. REPLACE I/O BOARD (AACB1900).
DOOR OPEN
MESSAGE CLEARS.
A. INDIVIDUALLY CHECK EACH SWITCH BY PUSHING IN EACH
DOOR AND VERIFYING THE DOOR OPEN MESSAGE IS NOT ON THE
DISPLAY.
B. IF A DOOR SWITCH TRIGGERS THE MESSAGE THEN PUSH IN,
THAT SWITCH IS FAULTY. REPLACE (A5SW7000).
AACB1900
I/O BOARD
Summary of Contents for Scooby-Doo
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