30 Direct 3D® Compatibility Settings
OpenGL® Compatibility Settings
OpenGL® Compatibility Settings Dialog
OpenGL® Compatibility Settings
Force Z-buffer
depth
Explicitly set the Z-Buffer depth. Most applications will
work best when
Disabled
is selected
Triple Buffering
Improves the frame rate of games when
Wait for Vertical
Sync
is enabled in Custom Settings. Enabling
Triple
Buffering
may decrease application performance as
there will be less frame-buffer memory available. If there
is insufficient memory available to support this feature it
will be automatically disabled. It is recommended that this
feature remain disabled.
Defaults button
Resets to the dialog’s default values.