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Asteroids

E.  Game  Play

Atari’s  Asteroids  game  has  five  possible  modes 

of  operation:  Attract,  Ready-to-Play,  Play,  High 
Score  Initial,  and  Self-Test.  Self-test  is  a  special 

mode  for  checking  the  game  switches  and  com­
puter  functions.  You  may  enter  this  mode  at  any 

time.  When  entered,  all  game  credits are  cancelled.

1.  Attract  Mode

The attract mode begins when  power is applied to 

the  game,  after a  play or high  score  initial  mode,  or 
after  self-test.  This  mode  is  continuous  and  is  only 

interrupted  when  a coin  is  inserted and accepted or 
when  in  self-test.  In  this  mode,  the  TV  monitor 
displays  two  possible  pictures.  Both  pictures  have 
three score values across the top  of the screen and 

a  message  that  states  the  number  of  coins  for  a 
game.  The  middle  score  represents  the  high  score 
to date. The left score is for player 1. The right score 

is  for  player 2.

One  picture displays asteroids and an occasional 

enemy  spaceship  “ floating”  across the  screen. The 

second  picture  displays  up  to  10  of  the  highest 

scores since the game was last powered up or since 
the  last self-test. These two displays alternate every 

16  seconds.

2. 

Ready-to-Play  Mode

This  mode  begins  when  sufficient  coins  have 

been accepted for a one- or two-player game.  It ends 

when  the  1  PLAYER  START  or  2  PLAYER  START 

pushbutton  is  pressed. When this mode  begins, the 
message 

PUSH  START

 flashes  immediately  below 

the  center  score  at  the  top  of  the  screen.  The 
displayed  pictures are otherwise the  same as those 

shown  in  the  attract  mode.

3.  Play  Mode

The  play  mode  begins  when  either  start  push­

button  is pressed. The mode ends when the player's 
last  ship  of the  game  is  lost.

If  the  1  PLAYER  START  pushbutton  is  pressed, 

the  following  picture  is  displayed:  the  PLAYER  2’s 
score  disappears;  the  PLAYER  1’s  score  becomes

00,  and  the  number  of  ships  (3  or 4,  depending  on 

the  operator’s  setting)  for the  game  appears  below 
that  score.  The  message 

PLAYER  1

  also  appears 

below  the  high  score  to  date.  Two  seconds  after 

pressing the 1  PLAYER START button the 

PLAYER 1 

message disappears,  and  the  game ship appears at

the  center  of  the  display.  Four  large  asteroids  ap­

pear and drift  in from the outer edges of the display.

If  the  2  PLAYER  START  pushbutton  is  pressed, 

the  following  picture  is  displayed:  the  PLAYER  1 
and  PLAYER  2  scores  become  00,  and  the  number 
of  ships  for  the  game  appears  below  each  score. 

The  player  1  score  also  flashes  as  the  message 

PLAYER  1

  appears  below  the  high  score  to  date. 

Two  seconds  after  the  2  PLAYER  START  pushbut­
ton  is  pressed,  the 

PLAYER  1

  message disappears. 

The game  ship  for player  1  appears at  the center of 
the display as four large asteroids appear and drift in 
from  the  outer edges  of  the  display.

By  pressing  the  LEFT  ROTATE  and  RIGHT 

ROTATE  pushbuttons  on  the  control  panel,  the 
player  may  aim  a  spaceship  toward  any  of  the 

asteroids.  By  pressing  the  FIRE  pushbutton,  the 

player  may  shoot  at  the  asteroids.

When  shot,  each  large  asteroid  divides  into  two 

medium-sized  asteroids  and  the  game  adds  twenty 

points  to  the  player’s  score.  Medium-sized 

asteroids,  when  shot,  divide  into  two  small-sized 
asteroids, and the player receives fifty points. Small­
sized  asteroids,  when  shot,  will  completely  disap­
pear, and the game awards  100 points to the player. 
When  players  have  shot  all  asteroids,  a  new  set  of 

large  asteroids  again  appear  and  drift  in  from  the 

outer edges of the TV monitor display.  At the begin­
ning of the game, four large asteroids appear. At the 
beginning  of  the  next  cycle  when  large  asteroids 
reappear,  there  are  six,  the  next  time  eight,  and 

thereafter ten— to  increase  player challenge.

At any time during game play, a flying saucer may 

appear  from  either  side  of  the  display.  The  game 
awards  players  200  points  for  shooting  a  large 

saucer and 1000 points for a small saucer. (The latter 
is a smaller target for players, though  not any faster 
moving  than  the  large  one.  It  also  shoots  more  ac­

curately.)

The player’s objective in the game is to shoot and 

destroy as many asteroids as possible before all  his 
or her spaceships are destroyed. A ship is destroyed 

if an asteroid or saucer smashes into it, or if a flying 

saucer shoots it. To prevent losing a ship, the player 
may  press  the THRUST  pushbutton  to  move  out  of 

the  path  of an  asteroid  or saucer.  As an  emergency 

maneuver,  players  can  press  the  HYPERSPACE 
pushbutton:  the  ship disappears and  reappears at a 
random  location  on  the display— however,  possibly 
right  on  top  of,  or  in  the  path  of,  an  asteroid.  The 

ship  may also  explode  on  reentry.

8

Summary of Contents for ASTEROIDS

Page 1: ...TM 143 3rd printing Λ SI Λ S e r f Y V O Operation Maintenance and Service Manual Complete with Illustrated Parts Lists ...

Page 2: ...game s serial number is located on the outside rear of the game The same number is also stamped on the chassis of the TV monitor Game PCB and Regulator Audio PCB Please mention this number whenever calling your distributor for service ...

Page 3: ...ari Inc All rights reserved No part of this publication may be reproduced by any mechanical photographic or electronic process or in the form of a phonographic re cording nor may it be stored in a retrieval system transmitted or other wise copied for public or private use without permission from the publisher A ATARI Lithographed in the U S A 1J A Warner C om m unications Com pany ...

Page 4: ...E Game P la y 8 1 Attract M ode 8 2 Ready to Play M o d e 8 3 Play M ode 8 4 High Score Initial M o d e 9 2 Maintenance and Repair A Cleaning 12 B Fuse Replacement 12 C Opening the Control Panel 12 1 Leaf Switch Replacement 12 2 LED Switch Replacement 12 D TV Monitor Replacement 14 E Printed Circuit Board Replacement 15 F Fluorescent Tube Replacement 16 G Game Operation 16 3 Illustrated Parts List...

Page 5: ...al 14 Figure 10 Game and Regulator Audio PCB Replacement 15 Figure 11 Fluorescent Tube Replacement 16 Figure 12 Power Distribution 17 Figure 13 Signal Distribution 18 Illustrated Parts Lists Figure 14 Final Assembly 20 Figure 15 Control Panel Assem bly 22 Figure 16 Asteroids Game PCB Assem bly 24 Figure 17 Regulator Audio PCB Assembly 28 Figure 18 Power Supply Assembly for X Y Games 30 Figure 19 M...

Page 6: ... Customers Sales and Service Atari Coin Ορ Customer Service 1344 Bordeaux Drive Sunnyvale CA 94086 Telex 17 1103 Monday Friday 7 30 4 00 pm Pacific Time From California Alaska or Hawaii 408 745 2900 From anywhere else in this area toll free 800 538 1611 EAST U S A Sales and Service Only Atari Inc New Jersey Customer Service Office Cottontail Lane Somerset NJ 08873 Telex 37 9347 Monday Friday 8 30 ...

Page 7: ...ize and all fuse numbers and fuse amperages are marked directly on the metal chassis Game PCB Circuitry and TV Monitor Most video games to date have used the raster scan method of display This game uses vector generation with X and Y axes to allow greater contrast a greater number of moving objects on the screen and lines at any angle to be drawn on the screen Throughout this manual wherever one o...

Page 8: ...Asteroids Figure 1 Overview of Game 2 ...

Page 9: ...on Before plugging in your game make sure that the voltage selection plug on the power supply see Figure 3 is correct for your location s line voltage Check the wire color on the plug and see if it is cor rect per the list below Line Voltage Range Voltage Selection Plug Color 90 110 VAC 100 Violet 105 135 VAC 120 Yellow 200 240 VAC 220 Blue 220 260 VAC 240 Brown 2 Interlock and Power On Off Switch...

Page 10: ...Figure 3 Power Supply Figure 4 Interlock and Power On Off Switches ...

Page 11: ...f the players fuses must be replaced only with fuses with identical ratings These ratings are shown in Figure 18 See the Schematic Drawing Package for fuse functions Information on the TV monitor fuses is contained in the TV monitor manual that is supplied with this game D Self Test Procedure This game will test itself and provide data to demonstrate that the game s circuitry and controls are oper...

Page 12: ... Identify the bad ROM PROM with table below The number in the right column or second line indicates the failing data bit of the failing ROM PROM Identify the bad bit with the second table below If more than one bit is failing the displayed number s are hexadecimal combinations of the numbers shown below Examples 1 If bits D2 and D3 fail C is displayed 2 If bits D2 D3 and D7 fail 8C is displayed 3 ...

Page 13: ...y Off Off 2 Coins for 1 Play Suggested settings are shown in illustration at right Photograph above shows toggles 1 2 4 7 on and toggles 3 and β off Note In the U S and Germany only a coin is defined as 25 or 1 DM If your game also has 1 2 DM or 5 DM mechanisms you must set the center and right coin mechanism factors as per your choice Toggle Settings of 4 Toggle Switch on Game PCB 4 3 2 1 For Gam...

Page 14: ...r edges of the display If the 2 PLAYER START pushbutton is pressed the following picture is displayed the PLAYER 1 and PLAYER 2 scores become 00 and the number of ships for the game appears below each score The player 1 score also flashes as the message PLAYER 1 appears below the high score to date Two seconds after the 2 PLAYER START pushbut ton is pressed the PLAYER 1 message disappears The game...

Page 15: ...ay Players enter initials one character at a time By pressing the LEFT ROTATE pushbutton the displayed character steps through the alphabet from A to Z By pressing the RIGHT ROTATE pushbutton the character steps backwards through the alphabet from A to a blank then from Z to A Once the game displays the desired letter players should press the HYPERSPACE pushbutton to record the letter then an A ap...

Page 16: ...is running the self test every time you collect money from the cash box Just looking at a game will not tell you if LED switches or leaf switches are broken or if LEDs have burned out The self test will inform you of any of these possible problems Second you should regularly clean the outside of the game and the coin mechanisms In addition you will need to regularly clean the leaf switch contacts ...

Page 17: ...n power All five of these leaf switches operate on 5 volts at a very low current Therefore pitting of these switches would be extremely rare Probably the only reason that pitting would occur is in very high humidity locations Don t burnish the switches Burnishing them removes their plating thus increasing the corrosion of the contacts The best method of cleaning the switch contacts is to wipe them...

Page 18: ...e switch counterclockwise while holding the black cone shaped nut on the outside of the control panel Install a new switch using the reverse procedure Reconnect the harness wires NOTE Adjust leaf switches for a narrow gap When a switch button is depressed the resulting wip ing action of the contacts provides a self cleaning feature LEAF SWITCH TURN NUT TO REMOVE WHITE BUTTON Figure 8 Opening the C...

Page 19: ...he Control Panel Be sure the game is unplugged from its wall outlet 2 Remove the acrylic TV monitor shield by sliding its lower edge out 3 Working up from the bottom side corners carefully pry loose the two side flaps of the colorful 2 piece cardboard bezel A 4 inch strip of double sided adhesive tape is centered behind both side flaps flush with each edge Remove the bezel as a complete unit do no...

Page 20: ...wist the board as this may loosen connections or components Re place or repair as required 5 Reinstall the PCB making sure that the connec tors are properly plugged in Note that they are keyed to fit on only one way so if they don t slip on easily don t force them A reversed connec tor will probably damage your game and will void the warranty 6 Replace the securing screws and fiber washers in the ...

Page 21: ...i s Asteroids is a microprocessor controlled game The microprocessor is contained on the game PCB The game PCB receives switch inputs from the control panel and coin door These inputs are processed by the game PCB and output to the TV monitor Regulator Audio PCB and control panel The TV monitor is an X Y monitor Therefore the monitor receives signals for the X Y and Z axes Since the location of th...

Page 22: ...Asteroids Figure 12 Power Distribution 17 ...

Page 23: ...Asteroids 18 Figure 13 Signal Distribution ...

Page 24: ...your Atari Asteroids game Please note that for simplicity common hardware has been deleted from most of these parts lists This includes screws nuts washers bolts etc When ordering parts from your distributor give the part number part name applicable figure number of this manual and serial number of your game This will help to avoid confusion and ...

Page 25: ...c e n s e to use th e s u b je c t m a tte r o f th e d r a w in g o r an y d e s ig n or te c h n ic a l in fo r m a tio n s h o w n th e re o n no r a n y rig h t to re p ro d u c e th is d r a w in g o r an y part th e re o f e x c e p t fo r m a n u fa c tu re by v e n d o rs o f A tari In c o r p o ra te d a n d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t te n lice n ...

Page 26: ...Light and Speaker Harness Assembly Strain Relief Power Cord domestic Strain Relief Power Cord German Fluorescent Light Assembly see Figure 20 Coin Box Assembly 2 holes Coin Box Assembly 3 holes Voltage Selection Plug 100V Voltage Selection Plug 120V Voltage Selection Plug 220V Voltage Selection Plug 240V Coin Door Assem bly see Figure 21 New Coin Door U S 25Φ 25Φ see Figure 23 New Coin Door German...

Page 27: ... y d e s ig n o r te c h n ic a l in fo r m a tio n s h o w n th e re o n n o r a n y r ig h t t o r e p ro d u c e t h is d r a w in g or a n y part th e re o f e x c e p t fo r m a n u fa c tu re by v e n d o rs o f A ta ri In c o r p o ra te d a n d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t te n lice n se n o rig h t to re p ro d u c e th is d r a w in g is g ra n te ...

Page 28: ...part th e re o f e x c e p t fo r m a n u fa c tu re by v e n d o rs of A tari In c o r p o ra te d an d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t ten lice nse no rig ht to r e p ro d u c e fh rs d r a w i n g is g r a n te d or th e s u b je c t m a tte r th e re o f u n le s s by w ritte n a g re e m e n t w ith or w ritte n p e r m is s io n fro m th e c o r p o r a t...

Page 29: ...Resistor R72 R71 R105 109 R55 R30 31 115 R32 87 99 R57 61 R27 29 53 73 85 86 132 134 R112 113 R35 100 R36 75 117 123 133 141 R66 R56 65 74 142 R39 64 106 108 R37 82 102 137 140 144 R40 62 67 R49 104 128 129 R9 26 28 33 38 54 58 60 63 69 70 79 R68 R51 146 R1 8 34 41 45 50 R52 R42 44 48 76 78 83 114 R145 R46 81 84 143 R47 R101 R77 10K Ohm 8 Pin Resistor Network Use with the LS170 only item 120 RP1 2...

Page 30: ...10 98 37 74LS161 Type 74LS161 Integrated Circuit C5 P8 B7 C7 D7 99 37 74LS164 Type 74LS164 Integrated Circuit K9 P9 R9 101 37 74LS174 Type 74LS174 Integrated Circuit N7 P7 D8 N11 F10 102 37 74LS175 Type 74LS175 Integrated Circuit M7 103 37 74191 Type 74191 Integrated Circuit C4 104 37 74LS191 Type 74LS191 Integrated Circuit K5 C9 D9 E9 F9 H9 J9 105 37 74LS193 Type 74LS193 Integrated Circuit F5 H5 ...

Page 31: ...nap In Fastener 020670 01 Test Point 90 102 12 096 MHz 005 Crystal Y1 90 6013 Microprocessor C3 90 7033 Random Access Memory D2 E2 M4 N4 P4 R4 034602 01 Programmable Read Only Memory C8 035127 01 Read Only Memory N P3 OR TH E FOLLOW ING TW O ITEMS 035129 01 Programmable Read Only Memory MSB substitute for half of item 157 K4 035130 01 Programmable Read Only Memory LSB substitute for half of item 1...

Page 32: ......

Page 33: ...t m a tte r o f th e d r a w in g or a n y d e s ig n o te c h n ic a l in fo r m a tio n s h o w n th e r e o n n o r an y rig h t to r e p ro d u c e th is d r a w in g o r a n y part th e re o f e x c e p t fo r m a n u fa c tu r e by v e n d o r s o f A ta ri In c o r p o r a te d an d fo r m a n u fa c tu r e u n d e r th e c o r p o r a tio n s w rit te n lic e n s e no n g h t to r e p ro d...

Page 34: ...0108 3 27 250103 2 27 250104 2 1 uf Ceramic Disc 25V Radial Lead Capacitor C3 C11 27 250224 2 22 uf Ceramic Disc 25V Radial Lead Capacitor C 8 17 27 250102 3 001 uf Ceramic Disc 25V Radial Lead Capacitor C2 7 16 31 A14F 2 50V 2 5A Miniature Axial Lead High Current Rectifier CR1 CR4 31 1N4001 2 50V Silicon Rectifier 1N4001 Diode CR2 3 33 TIP32 1 PNP Power Transistor Type TIP32 Q2 34 2N3055 1 NPN Si...

Page 35: ...h t m or lic e n s e to use th e s u b je c t m a tte r o f the d r a w in g or an y d e s ig n o r te c h n ic a l in fo r m a tio n s h o w n th e re o n n o r a n y rig h t to r e p ro d u c e t h is d r a w in g or a n y part th e re o f e x c e p t fo r m a n u fa c tu r e by v e n d o rs o f A tari In co r p o ra te d a n d fo r m a n u fa c tu r e u n d e r th e c o r p o r a tio n s w rit ...

Page 36: ...ircuit Board Assembly 11 72 HA4804S 3 8 32 x 1 A Cross Recessed Pan Head Zinc Plated Steel Thread Rolling Tri Fluted Taptite Screw 12 72 HA4812S 1 8 32 x V Cross Recessed Pan Head Zinc Plated Steel Thread Rolling Tri Fluted Taptite Screw 13 72 1008F 2 10 32 x V i Cross Recessed Pan Head Zinc Plated Steel Thread Rolling Tri Fluted Taptite Screw 14 72 HA4606S 4 6 32 x 3 8 Cross Recessed Pan Head Zin...

Page 37: ... to r e p ro d u c e th is d ra w in g or a n y part th e re o f e x c e p t fo r m a n u fa c tu re by v e n d o rs of A tari In c o r p o ra te d a n d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t te n lice n se n o rig h t to r e p ro d u c e th is d ra w in g is gra n te d or th e s u b je c t m a tte r th e r e o f u n le s s by w ritte n ag re e m e n t w ith o r w ri...

Page 38: ... s u b je c t m a tte r of th e d r a w in g or an y d e s ig n or te c h n ic a l in fo r m a tio n sh o w n th e re o n no r a n y rig h t to r e p ro d u c e th is d ra w in g or a n y part th e re o f e x c e p t fo r m a n u fa c tu re by v e n d o rs of Atari Incor r A I A Figure 20 Fluorescent Light Assembly A034752 01 A Item Part No D escription 1 A005493 01 Fluorescent Light Harness 13 93...

Page 39: ... th e s u b je c t m a tte r o f th e d r a w in g o r a n y d e s ig n o r te c h n ic a l in fo r m a tio n s h o w n th e re o n n o r a n y r ig h t t o r e p ro d u c e th is d r a w in g or a n y part th e re o f e x c e p t fo r m a n u fa c tu r e by v e n d o r s o f A ta ri In c o r p o ra te d a n d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t te n lice n s e n o...

Page 40: ...Door A ssy 25 yU S 1 coin For breakdown o f Front Bezel Assy see Figure 22 3 6 32 x V2 Cross Recessed Pan Head Cadmium Plated Steel Tri Fluted Thread Rolling Screw Coin Lockout Assem bly Coin Switch Assem bly Coin Counter Assem bly Coin Door Weldment Key Loop Spring Return used only on German DM coin doors Bracket for Lock Out W ires Right Hand Lock Out Wire Left Hand Lock Out Wire Scavenger Butto...

Page 41: ... 02 004330 02 i Ring for American Quarter Ring for French 5 Franc Coin 009153 02 Ring for German 1 Deutschmark Coin 004330 02 S 0 Ring for Swedish 1 Krona Coin 009153 02 0 0 Ring for Japanese 100 Yen Coin 007752 02 2 3 Ring for English 10 Pence Coin 007752 02 3 C D λ w Ring for Australian 20 Coin 030677 02 Ring for German 2 Deutschmark and U S 1 00 Coins 009153 02 Ring for French 1 Franc Coin 0306...

Page 42: ... n n o r a n y rig h t t o r e p ro d u c e t h is d r a w in g o r a n y part th e r e o f e x c e p t fo r m a n u fa c tu re b y v e n d o rs o f A ta ri In c o r p o ra te d a n d fo r m a n u fa c tu re u n d e r th e c o r p o r a tio n s w r i t te n lic e n s e n o r ig h t to r e p ro d u c e t h is d r a w in g is g ra n te d o r th e s u b je c t m a tte r th e r e o f u n le s s b y w ...

Page 43: ...r e c e ip t n o r p o s s e s s io n t h e r e o f c o n fe r s o r tr a n s fe rs a n y r ig h t in o r lic e n s e to use th e s u b je c t m a tte r o f th e d r a w in g o r a n y d e s ig n o r te c h n ic a l in fo r m a tio n s h o w n th e re o n n o r a n y rig h t to r e p ro d u c e th is d r a w in g o r a n y part th e re o f e x c e p t fo r m a n u fa c tu re b y v e n d o r s o f ...

Page 44: ...Slotted truss head steel machine screw 75 915S 1 4 20 Standard pattern cadmium plated steel hex nut 75 918S 8 32 Standard pattern cadmium plated steel hex nut 75 944S 4 40 Polymer self locking steel hex nut 75 948S 8 32 Polymer self locking steel hex nut 75 1408S 4 40x 1 2 Slotted pan head steel machine screw 75 1412S 4 40x Slotted pan head steel machine screw 75 5520B 1 4 20x11 4 Round head squar...

Page 45: ...r coins Coin return button cover for U S 1 00 German 2 DM and Italian 100 Lire coins 99 10059 99 10061 99 10062 99 10063 Coin return button cover for German 5 DM U K 10 P and Australian 20Φ coins Coin return bezel Coin return button Right half of coin inlet chute 99 10064 99 10065 99 10066 99 10070 99 10071 Left half of coin inlet chute Coin return box Coin return cover U S 25 t price plate Slam s...

Page 46: ...ce plate 99 10091 Australian 20 price plate 99 10092 Italian 100 Lire price plate 99 10094 Fish paper insulation 99 10095 Toggle switch 99 10096 U type fastener 99 10097 Fish paper insulation 99 10101 Coin inlet chute sub assembly 99 10102 Switch and lockout coil bracket sub assembly 99 10103 Inner panel with levers sub assembly 42 ...

Page 47: ...warranty is expressed in lieu of all other warranties expressed or implied including the implied warranties of merchantability and fitness for a particular purpose and of all other obligations or liabilities on the Seller s part and it neither assumes nor authorizes any other person to assume for the Seller any other liabilities in connection with the sale of products under this order The use of a...

Page 48: ...I V P O BOX 427 e S U N N Y VA LE C A LIFO R N IA 94086 Λ Τ Α κ Ι 408 745 2000 TE LE X 35 7488 A W arner C o m m u n ica tio n s C o m p an y ATARI INC 1265 BO RREG AS A VE N U E ...

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