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winner.
a player “closes” all numbers first but is behind in points, he/she must continue to
score on the “open” numbers. If the player does not make up the point deficit before the
opposing player(s) “closes” all the numbers, the opposing side wins. Play continues until all
segments are closed - the winner is the player with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the scoring display that keeps track of
each player‟s segment status when playing Cricket. When Cricket is selected, individual
characters will be utilized to register marks. There are 3 separate lights within each number (15
through 20 and bullseye). During play, one of the status lights will turn on as a segment is hit. If a
double or triple of an active number is hit, 2 or 3 lights will turn on respectively.
NO-SCORE CRICKET *
All Cricket game lights start on and need to be shot out. No Points style cricket rules are in play.
Same rules as standard Cricket except there is no point scoring. The object of this version is to
be the first to s
imply “close” all the appropriate numbers (15 through 20 and the bullseye). The
number will light up in the beginning of the game.
A number is “closed” when the other player(s)
hit the open segment 3 times and the number will light off.
PICK IT NO-SCORE CRICKET *
LIGHT UP PICK IT CRICKET utilizes the no score point format.
This game is very similar to standard cricket. Instead of using the traditional segments used in
standard cricket, (15, 16, 17,18,19,20, & Bullseye) players face new and unfamiliar targets
randomly selected by the computer. The game will consist of six random segments and Bullseye.
The computer picked number will light up to guild the player.
A number is “closed” when the
other player(s) hit the open segment 3 times and the number will light off. All other rules apply as
detailed in standard Cricket.
SCRAM
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
different objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points
in the segments that the other player has not yet closed. Once player 1 has closed all segments,
round 1 is complete. In round 2, each player
’s roles are reversed. Now, player 2 tries to close
all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the
highest point total is the winner.