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Section 1: Introduction to Dveous/MX
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Global Menu Buttons
The six Global Menu menus control functions that are not specific to the indi-
vidual DVE channels 1A, 1B, 2A, 2B.
Note: In order to save effects created in these menus, you must delegate the GLOBAL channel.
■
GLOBAL TRANS
– locates, rotates and resizes all delegated channels as if
they were tied together as one unit. Transformations applied here happen
downstream of any Local Source or Local Target Transforms.
■
COMBINER
– sets a background source and adjusts its priority with the
foreground video. Also sets the key priority between the Target Framestore
and, if you have a dual twin system, between the two twin channel proces-
sors.
■
TARGET FRAMESTR
– used in the creation of effects such as decays, spar-
kles, smears and composite montages.
■
DEFOCUS
– lets you soften any input, which you can then route through
the Color Corrector, background or directly into the channels.
■
SUPER MATTE
– creates two-color washes or backgrounds. The Super-
Matte patterns can be used to generate a key signal that is fed to the B side of
a twin channel, or used to simulate a wipe pattern. When multiplied, the
patterns can also be used to create textures. Spiral FX parameters are accessed
here.
■
SOLID BUILDER
– quickly builds a slab or cube. It uses 3 channels, 1A, 1B
and 2A to create six-sided solids.
Accom
COMBINER
GLOBAL
TRANS
TARGET
FRAMESTR
DEFOCUS
SUPER
MATTE
SOLID
BUILDER
MX
MX