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1-10

 

Section 1: Introduction

 

Start Here

Index

Contents

 

You can change softknob settings several ways:

n

n

n

n

 

Turn the softknob.

n

n

n

n

 

Enter a value in the numeric keypad, then press the corresponding 

 

A

 

 

B

 

 

C

 

or 

 

D

 

 button in the top row of the numeric keypad. For example, to enter the 

value 17 in softknob A, enter 

 

17

 

 on the keypad, then press 

 

A

 

. This applies to 

softknobs that use numeric values.

n

n

n

n

 

Use the joystick to change softknob settings. Adjust softknob settings with 
left/right arrows by moving the joystick left and right. Adjust settings with 
up/down arrows by moving the joystick up and down. Adjust softknob 
settings with circular arrows by twisting the joystick handle.

n

n

n

n

You can copy a value from one softknob to another. With the keypad buffer 
empty, press the keypad softkey (

A

,

B

C

, or 

D

) for the softknob you want to 

copy. This copies the value to the keypad buffer. Pressing another keypad 
softkey (

A

B

C

, or 

D

) enters the value in that softknob and clears the 

buffer.

n

n

n

n

You can invert a value by pressing the 

+/-

  button, then the keypad softkey 

(

A

B

C

, or 

D

) for the softknob. Use this for values that accept negative 

numbers.

n

n

n

n

You can also use 

TRIM

 to trim a value: press 

1

 — 

TRIM

 — 

A

 to add 1 to 

the value in softknob A.

n

n

n

n

You can reset values and entire menus to their default settings:

n

n

n

n

Press 

CLEAR

, then 

A

B

C

, or 

D

 to reset the softknob value to default. 

Hold 

CLEAR

 and press more than one keypad softkey (

A

B

C

, or 

D

) to 

reset multiple values.

n

n

n

n

Hold 

CLEAR

 and press a softkey to clear all the values for that softkey to 

default. This resets both the softkey setting (if it is a toggle or flag) and any 
softknob values.

n

n

n

n

Hold the 

CLEAR

 button and press a menu button to reset all the values for 

that menu to default. This resets all softkeys and softknob values.

Summary of Contents for DVEOUS

Page 1: ...Quick Contents Section 1 Introduction DVEOUS Scope of Manual System Description Overview of Terms Control Panel Buttons Shot Box Video and Key Signal Paths ...

Page 2: ...tion covers the physical aspects of a DVEOUS system This includes power and cooling requirements and size and weight specifications It covers all rear panel connections with connector pinouts and discusses con necting a Control Panel Section 3 System Overview This section has the information needed to configure the DVEOUS chassis It defines the front edge LEDs and switches and the internal configu...

Page 3: ...3D TRANS button the RUNl l l l button Menu names are capitalized the Warp menu the Input menu Softkey labels are in bold upper and lower case italicized letters the Rotate soft key Softknob labels appear in bold upper and lower case letters the H Pos soft knob Otherwise softknobs appear as softknob A softknob B softknob C and softknob D starting on the left with softknob A A sequence of button pre...

Page 4: ...t input freeze buffers two for video two for textures per DVE channel pair n n n n UltraWarp advanced image warping feature n n n n Channel configurations One of the features that makes DVEOUS unique is its flexible channel configuration The standard unit has twin channels one main channel dedicated for video and a second channel that can be used for video key or shadow The A video transformation ...

Page 5: ...n n An optional second DVE board adds a second pair of twin channels to expand DVEOUS to a full two channel each channel has both video and key or a four channel video only system n n n n DVEOUS supports up to 12 inputs six dual input modules You can add input modules in any combination to suit your application Dual Serial Digital two identical 10 bit inputs either can be video or key Dual Paralle...

Page 6: ... an effect You can also freeze the input signal to each channel and run effects forward or backward from the Shot Box n n n n The reTouch Color Corrector option offers wide range color correction and modification in either RGB or YUV space for each DVE channel input independently n n n n The Defocus option allows wide band defocusing of the luminance or chrominance in an image or both It is dual c...

Page 7: ...hassis n n n n The Aux and Editor ports are used to support various protocols They have identical protocol selections The Editor port is usually used for serial remote control of DVEOUS as a slave device using the SMPTE or Sony RS 422 protocols The Aux port is typically used for auxiliary bus control of several switcher types n n n n The LINC Locally Integrated Node Control port provides timeline ...

Page 8: ...ms in the past always referred to the video channels with the accompanying key channels implied Thus a four channel system had four video paths and four key paths DVEOUS is a multichannel system in its standard configuration because both channels can process video Each DVEOUS DVE board maximum two per system has twin processor channels the video channel A and the twin channel B You can use these c...

Page 9: ...abels appear on the left side of the menu screen Select a softkey by pressing the button next to its label When you press a softkey a black highlight indicates that it is active If there is more than one label for the softkey pressing it toggles the function and the highlight indicates the active mode Also up to four parameters for each softkey function can appear above the softknobs at the bottom...

Page 10: ...C or D for the softknob you want to copy This copies the value to the keypad buffer Pressing another keypad softkey A B C or D enters the value in that softknob and clears the buffer n n n n You can invert a value by pressing the button then the keypad softkey A B C or D for the softknob Use this for values that accept negative numbers n n n n You can also use TRIM to trim a value press 1 TRIM A t...

Page 11: ...t For example if channel 1A is on keyframe 2 of a five keyframe effect the display reads Ch 1A Kf 2 of 5 There are two Free Kf lines The first one shows the number of keyframes available for addition in the current effect there is a maximum of 300 keyframes per effect The bottom line shows the number of keyframes available in the system keyframe pool a total of over 900 with the standard 1MB memor...

Page 12: ...s above and below the B Channel Select buttons can be either VIDEO or KEY depending on how you have configured your channels See the discussion at the end of this section for more details on configuring channels When a channel is designated as the master its settings appear in the menus You can have more than one channel active at a time but only one channel can be the master channel Though the me...

Page 13: ...he one that is currently highlighted in the timeline s These buttons are single press functions Pressing INSERT NEXT inserts a keyframe after the current keyframe Pressing DELETE removes the current keyframe including its duration from the timeline Pressing MODIFY changes the current keyframe to reflect any changes in any parameter Pressing UNDO KF EDIT undoes the last keyframe edit you made DELET...

Page 14: ...RP LIGHT SOURCE TEXTURE KEY CORNER PIN and OUTPUT menu buttons These buttons are located below the softknobs Use these buttons to access menus and parameters for the active channel s 3D TRANS 3D TRANS WARP LIGHT SOURCE LIGHT SOURCE 2D TRANS 2D TRANS BORDER CROP BORDER CROP MULTI KEY TEXTURE DVEOUS CORNER PIN CORNER PIN OUTPUT COLOR CRCTR COLOR CRCTR COLOR MODIFY COLOR MODIFY INPUT ...

Page 15: ...located below the Channel Menu but tons include INSERT DELETE REMOVE COPY MODIFY NORMAL CHANNEL COPY START REW TO END FF THIS ALL TRIM and ENTER Use these buttons to insert delete edit and copy keyframes in effects INSERT DELETE REMOVE COPY MODIFY START TO END THIS ALL REW FF TRIM NORMAL CHANNEL COPY CHANNEL COPY ENTER DVEOUS ...

Page 16: ...s at the intersection of the H V and Z axes for each channel and a channel identification 1A 1B etc appears on the channel s image This can help when you need to identify or position an image very precisely Use JOYSTICK LOCK to dedicate the joy stick to the current menu controls This is handy if you want to continue using the joystick for positioning for example while using the softknobs in the Wa...

Page 17: ...R TARGET FRAMESTR DEFOCUS SUPER MATTE and SOLID BUILDER These buttons access menus that control DVEOUS functions that are not specific to the individual DVE channels 1A 1B 2A 2B This includes menus for controlling optional features TARGET FRAMESTR TARGET FRAMESTR SOLID BUILDER SOLID BUILDER SUPER MATTE SUPER MATTE DEFOCUS GLOBAL TRANS GLOBAL TRANS COMBINER DVEOUS ...

Page 18: ... in this group TIMELINE EVENTS PATH DISK SAVE EFFECT and RECALL EFFECT access menus that let you set controls for the effect as a whole The Disk menu lets you save effects and setups to floppy disk EVENTS SAVE EFFECT SAVE EFFECT TIMELINE DISK PATH RECALL EFFECT RECALL EFFECT DVEOUS ...

Page 19: ...meter settings Adjust parameters with left right arrows by moving the joystick left and right Adjust parameters with up down arrows by moving the joystick up and down Adjust parameters with circular arrows by twisting the joystick handle You can lock the joystick control to the current menu controls then change to a different menu and use the softknobs to control the settings there The joy stick s...

Page 20: ...r reset entire softkeys or menus to default You can use TRIM to adjust values For example press 1 TRIM A to add 1 to the value in softknob A Press ALIGN to put the word Align into the keypad buffer Now pressing a key pad softkey A B C or D brings the corresponding softknob value to its near est nominal value For example aligning a rotation value of 39 degrees sets it to 45 degrees Pressing ALIGN t...

Page 21: ...set up the freeze type for each input Parameter softknobs for each channel appear when you press FIELD allowing you to select the freeze type field 1 field 2 or frame Note On air freezes override any timeline effect the channel stays frozen no matter what effects you recall or run This on air freeze is different from the freeze setting in the Input menu which lets you apply a freeze on a keyframe ...

Page 22: ...y pressing RUNl l l l or k k k kRUN The PAUSE LED lights if the effect is currently paused and one of the RUN button LEDs flashes to indicate the direction the effect was running when it was paused Pressing the PAUSE button to turn its LED off takes the effect out of run mode Use the RUNl l l l or k k k kRUN button to run the effect from the begin ning or the end Pressing the PREVIOUS button steps...

Page 23: ...he On Air and Timeline Control sections on the main Control Panel You can use the Shot Box to recall keyframes recall run and pause effects freeze channels and select a field frame output RUN REV AUTO RUN DISSLV FIELD STOP NEXT PAUSE RUN FWD 7 8 9 4 5 6 1 2 3 0 BANK EFFECT KF DISSLV RATE FREEZE 1 A FREEZE 1 B FREEZE 2 A FREEZE 2 B Effect 22 KF 12 RUNNING FWD ...

Page 24: ...hannel system It has one channel dedicated for video A and a second channel B Both transformation paths are full bandwidth video channels However the B channel can process a key or drop shadow signal instead of video This gives DVEOUS three modes of operation Video Video This mode lets you use the B channel as a video channel This channel has inde pendent control of all keyframe parameters includi...

Page 25: ...at do not overlap the key channel are not visible For this reason select both channels when moving the image in this mode unless this effect is what you want Video Key Shadow This mode splits the B channel in two The key part moves with the main video channel A with a horizontal position control for the key signal You can manipulate the shadow which is derived from the key input with the B chan ne...

Page 26: ...E board You can use the system as a two channel unit in conventional terms two video and two key processing paths as shown in the figure below You also have the option of using one DVE board to process two video signals and using the other DVE board to process one video and one key signal Another configuration is four channels of video each with independent control This lets you use DVEOUS as a fo...

Page 27: ...nt and composite support one dedicated video and one dedicated key input All analog formats are automatically converted to component digital for internal processing Crosspoint Matrix DVEOUS Combiner board has a 16 input by 11 output crosspoint matrix that lets you route sources internally You can route any source in the matrix to any destination fed by the matrix These are the 16 matrix inputs n n...

Page 28: ... Video Video Mode In the Video Video mode the DVE board acts as two identical video only DVE channels each processing a full 4 2 2 video path Each channel has a video input and a texture source input with dedicated freeze buffers The texture inputs feed each channel s light source model where the textures are applied to the light source calculations The video inputs feed the border crop processing...

Page 29: ...onsists of axis grids and channel identifiers for each channel Video Key Mode The Video Key mode differs from the Video Video mode only in that the board processes the B channel as the key signal for the A chan nel with additional key clip gain and horizontal phase adjustments Note that the chrominance processing of the B channel is not used in this mode since key signals have luminance informatio...

Page 30: ...the key input is used to create a drop shadow The drop shadow is routed through the chrominance part of the B circuitry and processed by the B channel s transform controller which provides independent shadow transform control Although the actual signal paths are the same as in Video Video mode from an operational point of view this makes the A chan nel a 4 2 2 4 path and the B channel 0 2 2 The A ...

Page 31: ...Video Key or Video Key Shadow modes or an internally generated raster shaped edge key Video Video mode The graphics signal has a channel identifier and up to three axis cursors per channel which are visual clues used for creating complex objects or movement The video and key signals connect to both the DVE Combiner and the Target Framestore keyers The DVE Combiner combines the two DVE boards com b...

Page 32: ... an option These Channel Output mod ules are installed in the input 9 10 and 11 12 slots in the chassis and limit the number of available inputs to eight Each module provides serial digital video and key outputs one for the combined 1A 1B channels and one for the com bined 2A 2B channels The video outputs are unshaped and unkeyed and intended for use as key and fill inputs to a switcher or externa...

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