Effect Types and Parameters
ZOOM A2.1u
35
dt
DETUNE
This effect mixes a pitch-shifted component to the original signal, resulting in resonating sound such as from a 12-
string guitar.
DEPTH
-15 – -1, 0,
1 – 15
TONE
0 – 10
MIX
0 – 98, 1.0
Adjusts the modulation depth.
Adjusts the sound quality.
Adjusts the level of the effect
sound mixed to the original
sound.
PH
PHASER
This effect produces sound with a pulsating character.
COLOR
1 – 4
RATE
0 – 50
RESONANCE
0 – 10
Adjusts the type of sound.
Adjusts the modulation rate.
Adjusts the modulation resonance
intensity.
AW
AUTO WAH
This effect varies wah in accordance with playing intensity.
SENSE
-10 – -1, 1 – 10
RESONANCE
0 – 10
DIRECT MIX
0 – 98, 1.0
Adjusts the effect sensitivity.
Adjusts the resonance of the sound.
Adjusts the level of the original sound
mixed to the effect sound.
tr
TREMOLO
This effect periodically varies the volume.
DEPTH
0 – 98, 1.0
RATE
0 – 50
WAVE
u0 – u9,
d0 – d9, t0 – t9
Adjusts the modulation depth.
Adjusts the effect rate.
Allows selection of the modulation
waveform. Available settings are "u"
(rising sawtooth), "d" (falling sawtooth),
and "t" (triangular). Higher setting
values result in more clipping of wave
peaks, which reinforces the effect.
St
STEP
Special effect for acoustic guitar that changes the sound in a staircase pattern.
DEPTH
0 – 98, 1.0
RATE
0 – 50
MIX
0 – 98, 1.0
Adjusts the modulation depth.
Adjusts the modulation rate.
Adjusts the level of the effect sound
mixed to the original sound.
DELAY/REVERB
DELAY/REVERB module
This module comprises various reverb and delay functions. Delay effect allows use of
the hold function.
HL
HALL
Simulates the acoustics of a concert hall.
rM
ROOM
Simulates the acoustics of a room.
SP
SPRING
Simulates a spring-type reverb.
Ar
ARENA
Simulates the acoustics of a big concert hall such as an arena.
tr
TILED ROOM
Simulates the acoustics of a tiled room.
DT
PH
TAP
AW
TR
TAP
ST
TAP
HL
RM
SP
AR
TR
eA21u.fm 35 ページ 2005年11月4日 金曜日 午後5時23分