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12
Next level leisure
14.3 Accessories
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Kayak seat (YVSSEAT01)
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Extra dual action kayak/SUP paddle (YVPAD02)
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Extra leash (YVLEAS01)
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Extra 3 metre long towel (YVTOW01)
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Extra playset for SUP (YVSKIT)
14.4 Heartbeat11 game
Cross and circles…..with playing cards. This game is a
variety of the well-known “cross and circle game” that has
been around for centuries, it combines the rules of simple
fun dice based board games with the strategy of having
multiple moves at your disposal. Although (as with any
game) luck is still involved it is mostly about tactic, wit and
the willingness to annoy your opponent…..
The goal of the game:
This game can be played with either 2 or 4 players but
the rules are basically the same (2 player exemptions are
listed separately). The goal of the game is to move all 4
pawns from your starting field to your home base by use
of ordinary playing cards. Be aware…you need the exact
count of fields to make it into Home, and you need to fill the
house from the top down. Pawns are able to move within
home base but are not allowed to jump over other pawns
within the home base.
Dealing the cards:
You have to use the complete deck of cards, excluding the
Jokers.
1st round: 5 cards each, 2nd round 4 cards each. 3rd round
4 cards each. After the third round the next player has to
deal.
Basic card value:
• Ace
- Either move a pawn that’s already on the board 1
space, or as a starter to get on the board.
• King
- Starter to get a pawn on the board.
• Queen
- Move a pawn 12 spaces.
• Jack
- Switch 2 pawns that are on the board (but not
home) this is mandatory, but if there are less than 2 dif-
ferent color pawns on the board this card cannot be
played
• 10
- Move a pawn 10 spaces.
• 9
- Move a pawn 9 spaces.
• 8
- Move a pawn 8 spaces.
• 7
- Move a total of 7 spaces divided by 2 pawns. (no 2
pawns on the board then you cannot use this card)
• 6
- Move a pawn 6 spaces.
• 5
- Move a pawn 5 spaces.
• 4
- Move a pawn 4 spaces but always BACKWARDS
(if the pawn is at starting position it is allowed to go
backwards and in the next turn enter the home base, if
a pawn has already moved from starting position it is still
allowed to go back over starting position, but it cannot
enter home base without making a complete round)
• 3
- Move a pawn 3 spaces.
• 2
- Move a pawn 2 spaces.
The game
At the start of the game the first player lays down a single
card, visible to all, and moves his pawn according to the
card’s value (see card values) then the next player (clock-
wise) does the same.
If a player’s set of cards doesn’t permit to start or move,
he’s out of the current round and must lay down all his re-
maining cards.
A round is finished once all cards are laid down. At each
subsequent round another player starts.
A pawn can be placed on the starting point either with a
King or with an Ace.
When a pawn is moved from home to the starting point it is
“protected”. Pawns that are in starting position cannot be
switched, taken or even passed.
If a player is blocked from any movement by an opponent
on a starting position he’s out of the current round and must
lay down all his remaining cards
If a pawn arrives at a position occupied by another, the
latter is taken of the board and returned to the starting row,
this also applies to own pawns!
Passing another pawn is always permitted, except in home
base or if a pawn is on its own starting-point.
Players are bound to move their pawns the complete
number of steps determined by the card value (be carefull
when trying to get into your home base) if the card’s value
exceeds the number of necessary steps, another lap of the
course must be started to retry the entry!