12
Effect Type List
REVERB
CHORUS
VARIATION
n
When the effect type is set to “No Effect” while the Insertion effect is used, no sound is output. If you don't want to use the Variation effect, select “Thru” to pass the signal through
the Variation effect without applying any effect.
No.
MSB
LSB
Effect Type
Features
0
00H
00H
No Effect
Effect turned off.
1
01H
00H
Hall 1
Reverb simulating the resonance of a hall.
2
01H
01H
Hall 2
3
02H
00H
Room 1
Reverb simulating the resonance of a room.
4
02H
01H
Room 2
5
02H
02H
Room 3
6
03H
00H
Stage 1
Reverb appropriate for a solo instrument.
7
03H
01H
Stage 2
8
04H
00H
Plate
Reverb simulating a metal plate reverb unit.
9
10H
00H
White Room
A unique short reverb with a bit of initial delay.
10
11H
00H
Tunnel
Simulation of a tunnel space expanding to left and right.
11
13H
00H
Basement
A bit of initial delay followed by reverb with a unique resonance.
No.
MSB
LSB
Effect Type
Features
0
00H
00H
No Effect
Effect turned off.
1
41H
00H
Chorus 1
Conventional chorus program that adds natural spaciousness.
2
41H
01H
Chorus 2
3
41H
02H
Chorus 3
4
41H
08H
Chorus 4
Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound.
5
42H
00H
Celeste 1
A 3-phase LFO adds modulation and spaciousness to the sound.
6
42H
01H
Celeste 2
7
42H
02H
Celeste 3
8
42H
08H
Celeste 4
CELESTE with stereo input. The pan setting specified for the Part will apply to the effect sound.
9
43H
00H
Flanger 1
Adds a jet-airplane effect to the sound.
10
43H
01H
Flanger 2
11
43H
08H
Flanger 3
No.
MSB
LSB
Effect Type
Features
0
00H
00H
No Effect
Effect turned off.
1
01H
00H
Hall 1
Reverb simulating the resonance of a hall.
2
01H
01H
Hall 2
3
02H
00H
Room 1
Reverb simulating the resonance of a room.
4
02H
01H
Room 2
5
02H
02H
Room 3
6
03H
00H
Stage 1
Reverb approproate for a solo instrument.
7
03H
01H
Stage 2
8
04H
00H
Plate
Reverb simulating a metal plate reverb unit.
9
05H
00H
Delay L,C,R
A program that creates three delay sounds; L, R, and C (center).
10
06H
00H
Delay L,R
A program that creates two delay sounds; L and R. Two feedback delays are provided.
11
07H
00H
Echo
Two delays (L and R) and independent feedback delays for L and R.
12
08H
00H
Cross Delay
A program that crosses the feedback of two delays.
13
09H
00H
EarlyRef 1
An effect that produces only the early reflection component of reverb.
14
09H
01H
EarlyRef 2
15
0AH
00H
Gate Reverb
A simulation of gated reverb.
16
0BH
00H
Reverse Gate
A program that simulates gated reverb played backwords.
17
14H
00H
Karaoke 1
A delay with feedback of the same type as used for karaoke reverb.
18
14H
01H
Karaoke 2
19
14H
02H
Karaoke 3
20
41H
00H
Chorus 1
A conventional chorus program, providing natural spaciousness.
21
41H
01H
Chorus 2
22
41H
02H
Chorus 3
23
41H
08H
Chorus 4
Chorus with stereo input.
24
42H
00H
Celeste 1
A 3-phase LFO adds modulation and spaciousness to the sound.
25
42H
01H
Celeste 2
26
42H
02H
Celeste 3
27
42H
08H
Celeste 4
28
43H
00H
Flanger 1
Adds a jet-airplane effect to the sound.
29
43H
01H
Flanger 2
30
43H
08H
Flanger 3
31
44H
00H
Symphonic
A multi-phase version of CELESTE.
32
45H
00H
Rotary Speaker
A simulation of a rotary speaker. You can use an AC1 (assignable controller) etc. to controll the speed of rotation.
33
46H
00H
Tremolo
An effect that cyclically modulates the volume.
34
47H
00H
Auto Pan
A program that cyclically moves the sound image to left and right, front and back.
35
48H
00H
Phaser 1
Cyclically changes the phase to add modulation to the sound.
36
48H
08H
Phaser 2
Phaser with stereo input.
37
49H
00H
Distortion
Adds a sharp-edged distortion to the sound.
38
4AH
00H
Overdrive
Adds mild distortion to the sound.
39
4BH
00H
Amp Simulator
A simulation of a guitar amp.
40
4CH
00H
3Band EQ(Mono)
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
41
4DH
00H
2Band EQ(Stereo)
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
42
4EH
00H
Auto Wah(LFO)
Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.
43
40H
00H
Thru
Bypass without applying an effect.