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PSR-A3000 Owner’s Manual
Editing the Rhythmic Feel (GROOVE)
By changing the timing of all the notes and velocities, you can edit the rhythmic feel for each channel of the current
Section selected on the BASIC page or the panel button. The instructions below apply to step 5 of the Basic
Procedure on page 125.
1
In the GROOVE page, use the [A]/[B] buttons to select the edit menu, then edit the data
by using the [1
]–[8
] buttons.
1 GROOVE
This lets you add swing to the music or change the “feel” of the beat by making subtle shifts in the timing
(clock) of the Style. The Groove settings are applied to all channels of the Section selected on the BASIC page.
[1
]/
[2
]
ORIGINAL
BEAT
Specifies the beats to which Groove timing is to be applied. In other words,
if “8 BEAT” is selected, Groove timing is applied to 8th notes; if “12
BEAT” is selected, Groove timing is applied to 8th-note triplets.
[3
]/
[4
]
BEAT
CONVERTER
Actually changes the timing of the beats (specified in the ORIGINAL
BEAT parameter above) to the selected value. For example, when ORIGI-
NAL BEAT is set to “8 BEAT” and BEAT CONVERTER is set to “12,” all
8th notes in the section are shifted to 8th-note triplet timing. The “16A” and
“16B” Beat Converter which appear when ORIGINAL BEAT is set to “12
BEAT” are variations on a basic 16th-note setting.
[5
]/
[6
]
SWING
Produces a “swing” feel by shifting the timing of the back beats, depending
on the ORIGINAL BEAT parameter above. For example, if the specified
ORIGINAL BEAT value is “8 BEAT”, the Swing parameter will selectively
delay the 2nd, 4th, 6th, and 8th beats of each measure to create a swing feel.
The settings “A” through “E” produce different degrees of swing, with “A”
being the most subtle and “E” being the most pronounced.
[7
]/
[8
]
FINE
Selects a variety of Groove “templates” to be applied to the selected section.
The “PUSH” settings cause certain beats to be played early, while
“HEAVY” settings delay the timing of certain beats. The numbered settings
(2, 3, 4, 5) determine which beats are to be affected. All beats up to the
specified beat—but not including the first beat—will be played early or
delayed (for example, the 2nd and 3rd beats, if “3” is selected). In all cases,
“A” types produce minimum effect, “B” types produce medium effect, and
“C” types produce maximum effect.
1
1
2
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