20
Advanced uses (2)
– Editing functions –
ProR3 Digital Reverberator
Room Simulation (RoomSim)
Key
Parameter
Value
Description
MAIN
RevTime
0.3 ~ 99.0 s
Decay time of reverb
IniDelay
0.1 ~ 200.0 ms
Delay time until reverb is heard
Width
0.5 ~ 46.7 m
Simulation of room width
Height
0.5 ~ 46.7 m
Simulation of ceiling height
Depth
0.5 ~ 46.7 m
Simulation of room depth
Wall Vary
0 ~ 30
Simulation of wall roughness (flat 0
→
rough 30)
Wall Vary Fine
–100 ~ +100
Fine adjustment of wall simulation
Listening Position
Front, Center, Rear
Seating position in the room
HighRatio
X0.1 ~ X1.0
Decay time of high range reverb components; relative to Rev-
Time
LowRatio
X0.1 ~ X2.4
Decay time of low range reverb components; relative to Rev-
Time
Diffusion
0 ~ 10
Spread of the reverb sound
Width Fine
–100 ~ +100
Fine adjustment of width simulation
Height Fine
–100 ~ +100
Fine adjustment of height simulation
Depth Fine
–100 ~ +100
Fine adjustment of depth simulation
Width Decay
RT X0.1 ~ 10.0
Decay time of width component of reverb; relative to Rev-
Time
Height Decay
RT X0.1 ~ 10.0
Decay time of height component of reverb; relative to Rev-
Time
Depth Decay
RT X0.1 ~ 10.0
Decay time of depth component of reverb; relative to Rev-
Time
FINE
ER/REV Balance
0/100 ~ 100/0
Level balance of early reflections and reverb
ER/REV Delay
0.1 ~ 100.0 ms
Time difference between early reflections and reverb
Density
0 ~ 100
Density of reflections
HPF
Thru, 40 Hz ~ 1.0 kHz
Cutoff frequency of high pass filter
LPF
400 Hz ~ 20 kHz, Thru
Cutoff frequency of low pass filter
Space Mod
0 ~ 10
Modulation level
Common parameters