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Operating Modes
The CS2x has two main operating modes — Performance mode
and Multi Play mode — both of which give you a range of
options for real-time play as well as multitimbral Part play using
an external MIDI sequencer for song production. There are also
Utility and Store modes.
Performance Modes
Performance mode — accessed by pressing the
[PERFORMANCE] button — actually consists of Performance
Play and Performance Edit modes. The diagram below provides
an overview of the overall structure of key Performance mode
components.
A
Performance is comprised of up to four “Layers”, or AWM2
voices sounding at the same time — either playing
simultaneously across the length of the keyboard, or playing
independently according to specified key and velocity range
settings — plus a variety of other settings which determine the
behavior of the Arpeggiator, digital effects selection,
characteristics of envelope generators, and much more.
Performance Play Mode
In Performance Play mode you can select from 512 Performances
— 128 of which are available in each of the two Preset
Performance banks and 128 of which are available in each of the
two User Performance banks — and begin playing the keyboard.
As you play you can select one of two available Performance
timbre variations by pressing a SCENE switch, or fade between
(“morph”) the sounds of each Scene in real-time by pressing both
[SCENE] buttons simultaneously (SCENE CONTROL function)
then using the MODULATION wheel or a connected Foot
Controller to precisely determine the relative volumes of each
Scene timbre in relation to each other.
II: 128 Performance
I: 128 Performance
Preset Bank
(256 Performance)
II: 128 Performance
I: 128 Performance
User Bank
(256 Performance)
Performance
Layer 4
VOICE
Layer 3
VOICE
Layer 2
VOICE
Layer 1
VOICE
COMMON EDIT
REAL TIME EDIT with
THE SOUND CONTROL KNOBS
STORE IN USER BANK
SAVE AS SCENE 1 or 2
PERFORMANCE
P BEND
RANGE
TYPE
ARPEGGIATOR
TEMPO
PMOD
SUB
DIVIDE
PERFORM
LEVEL
MW
FMOD
CUTOFF
REV
TYPE
CHO
TYPE
VARI
TYPE
VARI
PARAM
PERFORM
NAME
VARI
DATA
ASSIGN1
PARAM
PORTA
SWITCH
TIME
EFFECT
VARI
EF
FC
CUTOFF
FMOD
COMMON
BANK
PROGRAM
ATK
TIME
ATK
TIME
DCY
TIME
DCY
TIME
FEG
AEG
SUS
LEVEL
SUS
LEVEL
VOLUME
PAN
REL
TIME
REL
TIME
AMOD
PMOD
INIT
LEVEL
ATK
TIME
REV
SEND
EFFECT
CHO
SEND
VARI
SEND
ATK
LEVEL
FMOD
LFO
PEG
DCY
TIME
WAVE
FILTER
CUTOFF
REZ
SPEED
REL
TIME
REL
LEVEL
PHASE
INIT
POLY
MONO
ASSIGN
2
DATA
PARAM
DEPTH
OFFSET
VEL
LIMIT
HIGH
LIMIT
HIGH
LIMIT
LOW
LIMIT
LOW
NOTE
TUNE
NOTE
SFT
DETUNE
LAYER
LAYER EDIT
ATTACK
DECAY
RELEASE
DATA
ASSIGN
1
ASSIGN
2
RESONANCE
CUTOFF
CUTOFF
LPF
HPF
SCENE
MW FC
2
1
Performance Edit Mode
Performance Edit mode is activated when you change a setting
for any of the parameters available in the panel edit menus using
the Parameter Value [UP/DOWN] buttons — which may affect all
Layer voices equally (COMMON menus) or only the currently
selected Layer voice (LAYER menus).
Adjustments you make using the SOUND CONTROL knobs or
[UP/DOWN] buttons will
offset (add to or subtract from) the
parameter data values which are preset for each voice. An edit
mark, or reversed type letter “E”, will appear in the LCD to
indicate that a parameter has been changed. When you’re
satisfied with the sound of the Performance, simply store it in any
of the 256 User Performance memories using the Performance
Store operation (page 66), before selecting a different
Performance.
n
For more information about Performance mode, see page 40.
Song Production In Performance
Mode
Although Performance mode is primarily used for real-time
playing, you can also use it for multitimbral operation in order to
take advantage of Arpeggiator, Scene and other Performance
mode-oriented functions not available in Multi Play mode. In
such a case, one of the instrument “Parts” would be comprised of
the Layer voices for the selected Performance. (For more
information, see page 33.)
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