The third function is to jump to a row in the same pattern. To use the jump function,
set the first digit to 1. The last 2 digit are the pattern row to jump to.
Examples:
BRK 000 → Breaks the pattern and starts with the next pattern if selected
BRK 003 → Repeats the same pattern (till the break) 3 times, so it plays the
pattern 4 times until it continues with the next pattern.
BRK 108 → Jumps with the player to row/position 8 in the same pattern.
All jump, break and repeat functions are being cancelled if a new pattern is being selected
to be played next.
•
Groove → changes the amount of substeps per pattern step (can be used to change the
step length). 6 is a normal and the main preset value (equals the resolution of 24ppqn) but
finer resolutions can be generated by higher values. The preset value can be changed in
the setup screen (Default Groove Ticks) and so new patterns can get a different default
groove. Also a shuffle/groove effect can be created by changing the groove in an interval
like 5/7/5/7/5/7. Also you can let the different patterns run away from each other by using
different groove settings which affect the general timings of a step.
The groove difference indicator is shown if the total amount of groove ticks doesn’t match
the pattern length and the main groove tick setting.
Pattern Screen (Audio Track)
The audio tracks have different columns. This is because the samples or waveforms don’t have CV
settings or modulation outputs. However they have other relevant parameters like volume or the
selected sample. Also the parameter set for the FX columns is different compared to the CV tracks.
To use the samples you have to load samples into one of the 12 sample slots. Use either the Load
Sample function in the Nerd Menu (
SHIFT+NERD
on an audio track in the sequencer screen or in
the pattern screen of an audio track) or press
OK
in the sample column. See the →
. Samples are loaded into the memory then. The sample memory is limited to 190kB which
means over 4 seconds of sampling with 44100khz, 8bit Mono. However, samples with a lower
resolution end up in longer samples. Choose your balance between sample quality and sample
length.
Besides the samples, different waveforms can be played/ started to run like an oscillator. These
waveforms can be pitched, played just like a regular sample, except for that the waveforms will run
basically endlessly (unless stopped or another effect like envelopes are routed on them). Beside of
NerdSEQ – a tracker based Eurorack sequencer
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User Manual Revision V1.26 for Firmware V1.26
12 July 2022