•
Once the camera reaches its designated target, you can control its point of view, allowing
Sam to get a better view of the surroundings.
•
The camera has zoom capabilities (control with the left stick) and thermal, night and wave
vision lenses.
•
Press the
X
button to make the camera emit noises that will attract the attention of
NPCs.
•
Press the
Y
button to make the camera release a poisonous gas. The gas will affect any
NPCs nearby and render them unconscious. Once the gas is used, the camera is destroyed.
Airfoil Round
•
Fires a re-usable plastic disc, can knock out NPCs if fired at the head.
Sam can pick up used airfoil rings from the floor.
5-7 Pistol – OCP (Optically Channelled Potentiator)
The 5-7 SC Pistol comes with a single-action trigger and a 20-round
magazine. It is equipped with a silencer/flash suppressor. Fire a single shot
by pulling the right trigger.
OCP:
This device is connected onto the 5-7. It can be used to disable electronic devices for
a short period of time. Lights, cameras, and computers can all be affected. A light on the side
of the 5-7 will indicate whether the OCP hit the proper target. A green light indicates a
successful hit while a red one indicates that the OCP had no effect on the targeted object. Pull
the left trigger to activate it.
Other Equipment
For descriptions of other equipment, see the Equipment Menu in the In-Game Pause Menu.
Hacking Gameplay
Hacking is performed directly on objects that can be hacked into. Hacking allows you to access
otherwise inaccessible information.
•
The hacking interface is composed of 4 columns of numbers and a valid code line of 4
numbers at the bottom.
•
A timer at the top gives the amount of time given for the hack before the attempt fails.
If the hack fails, an alarm will be triggered.
•
The two warning lights at the top indicate the number of attempts Sam can make before
failing the attempt and triggering an alarm.
•
Each column will determine one of the four code elements. Sam must find the 4 correct
code elements to hack into the system.
•
The hacking device will automatically search for the correct code. Each time it finds a
potentially valid number in one of the columns, it will freeze it. If a column is entirely composed
of frozen numbers, it will be validated and one of the 4 code elements will be validated.
•
This process might take longer than the authorised time given by the timer at the top.
Sam can speed up the process by manually validating a frozen number.
•
Sam controls a highlighted cursor which can be moved up, down, left and right in all the
columns. He can select a number and press
A
to validate it.
•
If it is a frozen code element, the column is immediately validated and it appears in the
Code element screen.
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