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Each member attends the meeting with their existing devices — desktops, laptops,
notebooks, tablets and mobile phones — and is able to immediately view, edit,
annotate, comment, and share content with every other member. In addition, each
member may opt to share ideas across the primary screen, or break off into smaller
groups to share content with only a select few from the meeting.
The thinking behind Collab8 is for technology to get out of the way. There exist a
virtually unlimited number of combinations for collaboration to occur, and each
combination is defined by the member, and not by presentation constraints. With full
independence from cables, adapters, software and firmware downloads, compatibility of
operating systems, projector and screen resolution issues, any member may
immediately begin an organic collaboration session with multiple users.
Primary Collaborations
Collab8 comprises these primary collaborations for organizations anywhere in the world:
(a) Web-Based Collaboration. (b) Touch Collaboration. (c) External Third-Party
Collaboration. And (d) Wireless Presentation
Web-Based Collaboration
Collab8 supports Skype™, Cisco WebEx™, GoTo Meeting™, and Microsoft Lync™ to
allow total collaboration from anywhere using an internet connection and web camera.
Collab8‘s web-based collaboration posits the idea of unified communication, instant
connectivity, and real-time collaboration with members, regardless of physical proximity.
Instant collaboration feeds into greater levels of discussion, which drive the idea-
generation process. Rather than utilizing multiple platforms to facilitate web-meetings,
Collab8 addresses the innate need of users to engage one channel of communication
through which technologies can integrate, and ideas can be shared and expounded on.
Touch Collaboration
Collab8 integrates seamlessly with current touch technology. Touch has become
ubiquitous owing to its integration with natural human gestures and movements (pinch,
swipe, and tap). Interacting with Collab8 extrapolates touch technology so users
interact with presentations as natively as they do with their touch-enabled devices. In
addition, the extensibility of touch to the presentation medium is unique, drawing from