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2. Locate the adaptor jack on the back of the unit.
3. Insert the adaptor plug into the unit’s adaptor jack.
4. Plug the adaptor into an electrical outlet.
5. Turn the unit
ON
.
Note:
When the toy is not going to be in use for an extended period of time, unplug the
adaptor.
ADAPTOR NOTICE
• The toy is not intended for use by children under 3 years old.
• Use only the recommended adaptor with the toy.
• The adaptor is not a toy.
• Never clean a plugged in toy with liquid.
• Never use more than 1 adaptor.
• Do not leave the toy plugged in for extended periods of time.
NOTICE TO PARENTS
Regularly examine the adaptor, checking for damage to the cord, plug, transformer or
other parts. Do not use the adaptor if there is any damage to it.
REMOVE DEMO TAG:
The demo tag should be removed automatically when the product
is taken out of the packaging. If the demo tag is still in position when you begin play,
please remove it from the bottom of the unit to activate normal play mode.
PRODUCT FEATURES
4 CATEGORY KEYS
Press one of the following keys to jump to the games in that category.
• Language Arts
• Math Explorer
• Game Time
• Creative Corner
2 SPECIFIC GAME CARTRIDGES
With these 2 cartridges, you can challenge yourself with brain teasers or compete in
some cool sports games.
• Cartridge 1: Brain Trainer
• Cartridge 2: Super Sports
JOYPAD
• The joypad can be removed from its storage compartment.
• It has a 4-directional cursor pad and an Enter key which has the same function as the
4 Arrow keys and Enter key on the keyboard.
4
GETTING
STARTED
Содержание 80-074400 - Nitro Jr. Notebook
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