10
11
TAG TEAM CONTROLS
In regular tag matches and tornado tag matches, the objective is to win by
either pinfall or submission. During tag team matches, you and your tag partner
share a common momentum meter. If one partner gains full momentum and
makes a tag, the now legal man enters the ring with full momentum.
Basic Tag Team Controls
Tag
L
toward Tag P
A
Corner Double Team Grapple Moves
Irish whip an opponent toward your
corner and move
C
(Up/Down/Left/
Right)
Note: The waiting tag partner must
be positioned near the turnbuckle
where a tag would normally occur
Standing Double Team Grapple
Moves
These can be performed one of two
ways. Drag an opponent toward
your illegal partner waiting on the
apron or approach your partner while
grappling an opponent and move
C
(up/down/left/right)
Tag Team Finisher
With a full momentum meter, Irish
whip an opponent toward your corner
and press
Y
Note: The waiting tag partner must
be positioned near the turnbuckle
where a tag would normally occur
Legal Partner Controls
Hot Tag – The tag partner waiting on the apron can build momentum by holding
UP or DOWN on the
l
.
The Superstar will then slap the turnbuckle to build the momentum necessary
for a Hot Tag. When the Superstar leans into the ring with his arm extended,
momentum has been achieved and a Hot Tag is now available to execute for
the legal (in-ring) tag partner.
To perform a Hot Tag, have the in-ring Superstar hold
`
then press
Y
. The
Superstar attempting the Hot Tag must be positioned near their team’s corner.
Once a Hot Tag has been made, the now legal Superstar is charged up and
ready to attack anyone in his path. Press the correct button when the prompt
appears in time with the attacks on screen. If your timing was successful, the
third opportunity is your chance to execute a finisher.
Illegal Tag Partner Moves
The tag partner waiting for a tag can freely walk along the apron or can choose
from a variety of moves such Strikes, Forced Tag, Pull Down Maneuver,
Referee Distraction or Apron Grapple.
To walk around the ring apron –
L
.
Strikes – Press
A
to execute a strike.
Forced Tag – Move
C
when your tag partner is near you to “force” a tag
allowing you to become the legal man.
Referee Distraction – Move
C
in any direction when the referee is near
you to distract him from seeing anything that would normally result in a
disqualification.
Apron Grapple – Move the
C
in any direction when an opponent walks nearby
to grapple him so that your tag partner can initiate a double team move. To
execute a double team move, have the legal tag partner move the
C
(up/down/
left/right).
Pull Down Maneuver – Press
B
to pull the top rope down when your tag
partner Irish whips the opponent toward you.
Climb Turnbuckle – Hold
_
while moving toward the turnbuckle.
INFERNO MATCH
New this year is the Inferno Match! The ring is surrounded with searing flames
and the only way to win is by setting your opponent on fire! The temperature
will increase as attacks are successfully performed, making it possible to set
your opponent on fire. Once a blazing Inferno has been triggered, drag your
opponent toward the flames to throw the opponent through the fire. Hold
`
and move
C
(up/down) to strong grapple your opponent. Next move
L
in any
direction to move your opponent toward the flames.
Tip: Execute your finisher during the match to instantly increase the ring
temperature to maximum. For a brief amount of time, you can now attempt to
throw the opponent through the fire and out of the ring.
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