Switch actuators RM 4 H, RM 8 H
4.3
Description of communication objects
4.3.1
Channel-related objects
Object 0 Switch object, threshold as a percentage, threshold 0..255,
threshold EIS 5 (DPT 9.xxx), threshold 0..65535
Input object: this object activates the set channel function (see parameter:
Channel function
).
The set channel function can either be activated via 1-bit telegram or by exceeding a threshold
(8- or 16-bit telegram).
Parameter
Activation of channel
function via
Activation of function
via
Type of threshold object
Switch object
1-bit telegram
Exceeding the
threshold
Object type: Per cent (DPT 5.001)
Exceeding per cent value
Object type: Counter value 0..255 (DPT
5.010)
Any value in given numerical
range
Object type: Counter value 0..65535
(DPT 7.001)
Object type: EIS5 e.g. CO2, brightness
(DPT 9.xxx)
2-byte floating-point
number
Object 1: Logic input in AND gate, in OR gate, in XOR gate
Only available if link is activated (Configuration options parameter page).
Forms a logical link together with the input object to activate the channel function.
Object 2: Block
Blocks the channel function.
Responses to setting and cancelling the block can be configured if the block function has been
activated (
Configuration options
parameter page).
Object 3: Call up/save scene
Only available if the scene function has been activated (
Configuration options
parameter page).
This object can be used to save and subsequently call up scenes.
Saving stores the channel status.
It does not matter how this status is produced (whether via switch commands, central objects or
the buttons on the device).
The saved status is restored when it is called up.
All scene numbers from 1 to 64 are supported.
Each channel can participate in up to 8 scenes.
See appendix:
Scenes