On/Off switch
TM
INSTRUCTION
MANUAL
No. 3004, 3005
Ages
5 to 105!
Requires 3 “AAA” Batteries. (Included).
IM-3004B
SLEEP MODE:
If the
Revolution
is idle for 60 seconds, the Cube will
automatically enter ‘sleep mode.’ Press any of the six lights to
reactivate the
Revolution
.
INCLUDES SIX GAMES THAT TEST YOUR
SPEED & YOUR SMARTS?
To find out helpful tips and tricks that will help you master the
Revolution
as well as insider information that will reveal clues
to the ultimate challenge, check out
www.rubiksrevolution.com
Join the Cube Nation!™
Share strategies and compare scores
with other
Rubik’s Revolution
players at
www.thecubenation.com
BATTERY INSTALLATION
• Unscrew the battery cover with a Phillips screwdriver ( ).
• Insert 3 "AAA" (1.5V) batteries with the positive (
+
) and negative (
-
) ends facing
in the proper direction as indicated in the battery compartment.
• Replace the cover by pointing the arrows engraved on the cover and base of the
Cube in the same direction. Tilt the cover while lining up the tabs on the orange
side of the cover with the slots on the orange side of the base. Swing the cover
down to close it. If closed properly, the cover will snap into place.
CAUTION
• Adults should replace batteries.
• Not suitable for children under 3.
• May contain small parts.
• Do not dispose of batteries in fire; batteries may explode or leak.
WARNINGS & PRECAUTIONS
A very small portion of the population has a condition that may cause them to
experience epileptic seizures or have momentary loss of consciousness when viewing
certain kinds of flashing lights or patterns. If you experience any of the following
symptoms—dizziness, altered vision, eye or muscle twitching, involuntary movement,
loss of awareness, disorientation, or convulsions—DISCONTINUE USE
IMMEDIATELY and consult your physician.
SAFETY BATTERY USAGE
• Different types of batteries or new and used batteries are not to be mixed.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
• Do not dispose the batteries in fire, batteries may leak or explode.
• Batteries should be replaced by an adult.
• Please keep details for future reference.
• Alkaline batteries are recommended.
CARING FOR YOUR DEVICE
• If the display becomes dim or malfunctions, replace the batteries.
• After replacing batteries, slide the ON/OFF switch to ON to ensure
proper functioning. (In most cases, game malfunctions are due to weak batteries.)
• In an environment with electrostatic discharge, the product may malfunction and
lose memory. In this case, turn the Cube off and on by sliding the ON/OFF switch to
reset the game.
CAUTION:
Changes or modifications not expressly approved by the party responsible for compliance
could void the user’s authority to operate the equipment.
NOTE:
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in
a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
• Consult the dealer or experienced radio/TV technician for help.
An All New
Spin
on the World's #1 Cube!
™
GAME FEATURES
Turn the
Revolution
on by sliding the ON/OFF switch on the red
side to the ON position. Once the
Rubik’s Revolution
tone plays,
the Cube will announce each of the games, which range from speed
games to brainteasers. Press one of the colored lights to select your
desired game!
Volume Control
– While the
Rubik’s Revolution
tone plays, press
the lights on the yellow & silver sides of the Cube simultaneously to
enter the Volume Control mode. Press the
SILVER
light to increase
the volume (4 is the loudest), or the
YELLOW
light to decrease the
volume (1 is the softest). To select the desired volume and return to
the main menu, press the lights on the yellow & silver sides of the
Cube simultaneously.
NOTE:
If you do not press any lights, the
Rubik’s Revolution
will
set the desired volume and return you to the main menu
automatically.
THE PROFESSOR RUBIK SIGNATURE EDITION
BRAIN
TEASERS &
SPEED
GAMES
BRAIN
TEASERS &
SPEED
GAMES
SERIOUS
FUN FOR
THE WHOLE
FAMILY
SINGLE &
MULTIPLAYER
GAMES
6
ELECTRONIC
GAMES!
BATTERIES
INCLUDED
MULTIPLE
CHALLENGING
LEVELS
RUBIK’S REVOLUTION™ -
THE PROFESSOR
RUBIK SIGNATURE EDITION
This special edition of the
Rubik’s Revolution
combines the challenge
and fun you’d expect from the original Cube in an exciting electronic
version that rewards fast hands and fast thinking!
It’s an all new
spin
on the world’s #1 Cube!™
A RUBIK’S EXCLUSIVE!
The Professor Rubik Signature Edition
features a custom stand to
display your
Rubik's Revolution
and an Official Certificate of
Authenticity from the inventor of the original Cube, Prof. Erno Rubik!
Review these instructions in other languages at
www.rubiksrevolution.com
or
www.technosourceusa.com