
12
You may also select 2 or all 3 options. For instance, selecting both
Scatter and Place RND will enlarge the landing spot and randomize
the placement of each ball. Tap outside of the popup window to
make the popup go away and the selected options will be shown on
the Random Button (see Photo 13).
Cycle
is a useful feature as it emulates interval training on your
robot. Interval training is widely regarded as one of the best ways
to maximize the effectiveness of your table tennis training. Interval
training alternates intense, all-out periods of exercising (referred
to as the Play period) with shorter periods of rest (referred to as
the Pause period). This is the same type of rhythm that occurs
naturally in a table tennis game—you serve, followed by several
quick shots in the rally, and then the rally ends and you wait a few
seconds until the next serve begins the cycle again.
To use the Cycle function, tap the Cycle Button. A popup window
appears. At the top of this window are some quickset options—20,
40, 60, and 80. Touching one of these options will set the Play period
at the number selected (in seconds) and the Pause period at one half
that time. This will be reflected in the 2 sliders below (see Photo 14).
To set customized Play and/or Pause periods, move one or both
slider handles until you see the desired number of seconds. The
Play period ranges from 10 to 120 seconds, and the Pause period
ranges from 5 to 60 seconds. And like the sliders in the Ball Screen,
tapping the + or – symbols at the ends of the sliders will advance
the setting by 1 unit.
Tapping outside the popup window will reveal that the length of
the Play and Pause periods are shown on the Cycle Button. For
example, if Play is set to 40 and Pause at 20, 40/20 is shown below
Cycle (see Photo 15).
The
Mirror
Button is a handy feature. It is used to match the
backhand (BH) and forehand (FH) sequence of shots in an Exercise
with the playing hand of the user. To illustrate, Exercise 79 is pro-
grammed for a right-handed player so that Ball 1 is thrown to the
left corner (a right-hander’s BH) and Ball 2 to the right corner (a
right-hander’s FH). This is reflected in the top view diagram of that
Exercise (Ball 1 goes to the BH and Ball 2 to the FH).
However, if you’re left handed, the default order throws Ball 1 to your
FH and Ball 2 to your BH. To correct the placement of shots, tap the
Mirror Button and the placement of shots in the top view diagram
will be flipped (see Photo 16), with Ball 1 directed to the right corner
(a left-hander’s BH) and Ball 2 to the left corner (a left-hander’s FH).
An alternative use of this button is to create a new sequence of
placements without having to create a new Exercise. So in the
above example, if a right-handed player wanted to start Exercise 79
Photo 14
Photo 15
Photo 16