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5
Binding Receiver to Transmitter
In order to operate, the receiver must be bound to the transmitter. Binding
is the process of programming the receiver to recognize the GUID (Globally
Unique Identifi er) code of a single specifi c transmitter. When a receiver is
bound to a transmitter/model memory, the receiver will only respond to that
specifi c transmitter/model memory.
Binding
1. Push and hold the bind button on the receiver while powering up the
receiver. The orange LED will fl ash continuously, indicating that the receiver
is in bind mode.
2. With all channels in the desired preset failsafe position (normally neutral),
put your transmitter in bind mode. Continue holding the failsafe position until
the binding process is complete.
3. The bind process is complete when the orange LED on the receiver is solid.
CAUTION:
When the bind process is complete, the throttle and
steering channels are active. Keep hands and loose objects away
from all rotating parts.
You must rebind the transmitter and receiver if you:
• Change the servo reverse after binding
• Want to use the receiver with a different model memory
• Are using the receiver with a DSMR transmitter and you change the frame
rate in the transmitter
Aux channel
The Aux channel can operate as extra servo channel, or as a power supply for
a personal transponder.
•
If 5.5ms frame rate is selected in the transmitter, only two channels,
Steering and Throttle, are operational. The Aux channel can be used to
power a personal transponder, a fan or lights.
•
If a frame rate other than 5.5ms is selected, the Aux channel will operate
as extra servo channel.
•
A Y-harness (SPM1516) may be used to operate two auxilary items from
one servo port.
IMPORTANT:
You must re-bind any time you change the frame rate in the
transmitter.
IMPORTANT:
The DX4R Pro DX5R, Dx5 Pro or DX6R are required for 5.5ms frame
rate.