// Pins Diagram
SparkFun RedBoard
RFU
- This pin is reserved for future use.
11
Power In
(Barrel Jack) - Can be used with either a 9V or 12V wall-wart or battery.
1
Power In
(USB Port) - Provides power and communicates with your board when plugged into your computer via USB.
2
LED
(RX: Receiving) - This shows when the FTDI chip is receiving data bits from the microcontroller. This happens when the microcontroller is
sending data bits back to the computer.
3
LED
(TX: Transmitting) - This shows when the FTDI chip is transmitting data bits to the microcontroller. This happens when the
microcontroller is receiving this data from the computer.
4
LED
(Pin 13: Troubleshooting) - This LED is incorporated into your sketch to show if your program is running properly.
5
Pins
(ARef, Ground, Digital, Rx, Tx) - These various pins can be used for inputs, outputs, power, and ground.
//
See Diagram Below
6
LED
(Indicates RedBoard is ON) - This is a simple power indicator LED.
7
Reset Button
- This is a way to manually reset your RedBoard, which makes your code restart.
8
Pins
(Analog In, Power In, Ground, Power Out, Reset) - These various pins can be used for inputs, outputs, power, and ground.
//
See Diagram
10
ICSP Pins
(Uploading Code without Bootloader) - This is for "In-Circuit Serial Programming," used if you want to bypass the bootloader.
9
Power Out
Reset
IOREF
Power Out
Ground
Ground
Power In
Analog
Analog
Analog
Analog
Analog
Analog
Ground
ARef
SDA
SCL
Digital
Digital
Digital
Digital
Digital
Digital
Digital
Digital
Digital
Digital
Digital
Digital
TX - Out
RX - In
10
11
6
= PWM/Analog out compatible (i.e. )
The header pins are one of the most important parts for putting our
example circuits together. Take a moment and locate the input/output
ports of your RedBoard.
RFU
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Содержание RedBoard
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