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The strategy can be very different if the game is being played with the
restriction that is to close each number in a specific order. Use HANDICAP function
to choose such variations: playing "20 down to 15 then Bull" or "Bull and then 15 up to
20". Close the numbers in the set sequence. You will see the difference after playing
couple games in this fashion.
NOTE:
See the DESCRIPTION section for notes on Cricket Score Board.
NO SCORE CRICKET
This is a simplified version of
Cricket
. The objective is to close all the numbers
as soon as possible. No score is given for hit on a closed number at any time.
CUT THROAT CRICKET
This is a reversed version of
Cricket
in scoring. Most popularly being played
with 3 players. Two of the players may joint up and sack another player before they
turn to each other for a fight.
After a number is closed, a hit for the scoring is being add to the opponents'
scores. The higher cumulative score is on the losing side. However, no score will be
added to a player who has the number already closed. The winner is who has the
lowest score and closed all the numbers first. If a player closed all the numbers first
but also has a higher score, he/she must keep on scoring to bring opponents' scores
surge over or equal to his/her score.
Hence, the best strategy is to close the
numbers as soon as possible to block others from giving you points, while adding the
chance to penalize others.
KILLER CRICKET
This game is much like the
No Score Cricket
with an added twist. When a
number is closed, the player has a chance to eliminate opponents' marking by hitting
the same number again. However, if the opponent has the number closed as well,
then no marks will be taken away from that player. Noticing that, instead of turning
on a light, each positive marking will turn off a light on the Cricket Score Board.
The player who closes all the numbers first is the winner.
Example:
For the number 19, Player 1 has 1 hit (hence 1 light off), Player 2
has 2 hits (hence 2 lights off), and Player 3 has number 19 closed (3 lights off).
Player 4 comes up and hits a triple 19, closed number 19 too. Player 4 then aims and
hits single 19 again. In consequence, Player 1 and 2 are being put back one light on
19, and Player 3 is not affected. Which means, Player 1 and 2 are being pushed
back 1 hit away from closing 19.
RANDOM CRICKET
This game is similar to the standard
Cricket
game. The significant difference is
that, except the Bull, the other six scoring numbers are randomly picked up by the
computer. The rest of the rules are the same as the standard cricket.
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RANDOM CRICKET — NO SCORE
RANDOM CRICKET — CUT THROAT
RANDOM CRICKET — KILLER
The number selection process is the same as the game,
Random Cricket
.
The rest of the rules are the same as the
No Score Cricket,
the
Cut Throat Cricket
or
the
Killer Cricket
.
LOW-PITCH CRICKET
In this game the Cricket numbers are set to be 1, 2, 3, 4, 5, 6 and Bull. The
rest of the rules are the same as the standard cricket. Furthermore, you can use
HANDICAP to select a different set of Cricket numbers. There are 4 sets of numbers
to be chosen from, 6-1 and Bull, 12-7 and Bull, 18-13 and Bull, and the regular 20-15
and Bull. One player may be handicapped to play 6-1 and Bull, while the other player
may play 18-13 and Bull. The player that plays the higher numbers can accumulate
points faster and has a better chance to win.
LOW-PITCH CRICKET — NO SCORE
LOW-PITCH CRICKET — CUT THROAT
LOW-PITCH CRICKET — KILLER
The process of setting up the game is the same as the
Low-Pitch Cricket
. The
rest of the rules of scoring and winning are the same as the
No Score Cricket,
the
Cut
Throat Cricket
or the
Killer Cricket
.
BILLIARD
This and the next 3 games are new creations that belong to a whole new
ballpark. The goal is to move the cursor from the starting position to fill a vacant spot
at the end point. A hit on any number will move the cursor the exact steps as the
number indicates. Double and triple are no differences than a single. If the move
falls short from landing the cursor on the end point, then make another throw and try
to make up the steps. If a hit overshoots the number of steps needed, the cursor will
then rebound with the excessive steps from the end point. The cursor is moved
along the path as shown in the illustration. When the spot at the end point is filled,
the end point is then moved one step closer toward the starting point. The winner is
who fills all the vacant spots and moves the end point to the starting point first.
Example:
1.
Player 1 starts the
game. The display is
showing "_20" that
advises Player 1 to
hit 20 in order to fill
the first spot. Player throws the first dart and hits 5. The cursor is moved to the
spot marked "5" in the illustration.
S T A R T
3
5
8
1 1
1 4
1 7
2 0