
Sequence Motor Control Buttons
Go
- When the sequence step details display is shown the normal
Go
button
becomes split into two: the top half of the button is a
Play
button, the bottom
half is a
Play from Mark
button. The function of each half only differs when
they are used to
start
sequences or to jump to sequence steps (see "Continue
From Mark" p.134), otherwise both halves act as a normal
Go
button.
Play
- will always play a sequence from the beginning (first step), and when a
manual sequence is running clicking on this again will trigger the next step if its
trigger is set to
Go
.
Play from Mark
- will start the sequence from the step highlighted in the bottom
Step Details display. If testing the last part of a long sequence, you may not want
to play it right from the start each time.
Rew
- Clicking, or holding down, on this button rewinds back through a
sequence to an earlier step.
Fwd
- Clicking, or holding down, on this button enables you to go forward
through the sequence to a later step.
Stop
- This is used to stop a sequence if it is running. If record mode is on this
will turn it off. To view the start of the sequence in the Live display simply
double-click the
Stop
button.
Pause
- Clicking on this button when a sequence is running pauses the sequence
and the button illuminates. Clicking on the
Go
button, or
[Spacebar]
if the
panel is on the left, takes pause off and continues running the sequence from the
position where it was paused.
Sequence Faders
The grey fader on the sequence panel is a sub-master fader for that sequence, and it is used to adjust
the overall levels of events in that sequence: i.e. the ‘brightness’ of lighting scenes and / or the
volume for sound events etc. It is an independent sub-master automatically assigned to events in
that sequence. The level setting defaults to
FL
but it can be adjusted and then stored by right-
clicking on the
Rec
button. The other two faders are used for chases as described below, and for
adjusting sound events as described in "Adjusting Settings for Sound Event Steps", p.129.
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