MINI GAME 2 — ZOMBIE DOUBT
Find the difference in the displayed combination of symbols.
Depending on the player’s performance the defense parameter
will increase.
Select a level before starting. Use
*@
to select a level and
press the
A
Button to enter.
1
The Problem
On the screen the player’s character will display a variety of symbols
in succession. Make sure to remember the type of symbols and the
order they are shown.
The variety of symbols displayed increases depending on the level.
2
The Answer
On this screen the same symbols will be displayed in the same order,
however one symbol will be different. Before the counter reaches
zero, use
$^
to select the odd symbol and press the
A
Button to
enter.
Failure to select the symbol after three attempts will result in
game over.
PARAMETER
View the parameters of the raised character.
Check the condition of the raised character by pressing the
A
Button while the Parameter Screen is displayed.
EX (Experience)
Measures the character’s level of experience.
EG (Energy)
Measures the character’s energy. Training is finished when the
counter reaches zero.
HU (Hunger)
Used to maintain the character’s level of enthusiasm. If the level
drops below 50, the player will be unable to play mini games.
AT (Attack)
Measures the character’s strength of attack in Fighting Mode.
Can be improved by playing mini games.
DE (Defence)
Measures the character’s level of defense in Fighting Mode. Can be
improved by playing mini games.
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