56
EXPLANA
TION OF TEST
AND DA
TA
DISPLA
Y
9
9-9 COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to alter the credit settings.
The game will award players the number of credits determined here.
Settings will only be saved if they have been changed.
■ COIN ASSIGNMENTS Screen
[COIN CHUTE TYPE: COMMON]
The following information is displayed on this screen.
(A) COIN CHUTE TYPE
COMMON
Allow all credits to be used by all players.
INDIVIDUAL
Treat each player’s credits individually.
(B) SERVICE TYPE (Service Button Type)
COMMON
When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all
players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, each player’s credits will increase by
1.
INDIVIDUAL
When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all
players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, the player corresponding to the
SERVICE Button’s credits will increase by 1.
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON •••••••••••••••••••••• (A)
SERVICE TYPE COMMON ••••••••••••••••••••••••• (B)
COIN CHUTE #1 COIN TO CREDIT RATE •••••••••••••• (C-1)
1 COIN(S) COUNT AS 1 CREDIT(S)
COIN CHUTE #2 COIN TO CREDIT RATE •••••••••••••• (C-2)
1 COIN(S) COUNT AS 1 CREDIT(S)
DETAIL SETTING ••••••••••••••••••••••••••••••••• (D)
GAME COST SETTING •••••••••••••••••••••••••••• (H)
-> EXIT •••••••••••••••••••••••••••••••••••••••••• (I)
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON