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Turn the linked machines' power on.
Cause all of the machines to enter the test mode.
Select the SYSTEM ASSIGNMENTS.
Perform the COMMUNICATION MODE setting in the SYSTEM ASSIGNMENTS screen. Set
one of the machines to MASTER and all others to SLAVE. Set to RELAY for exclusive use of
LIVE Monitor.
Perform the SEAT NO setting in the GAME ASSIGNMENTS screen. Set the machines
sequentially to No.1, No.2, No.3, and so on as applicable starting from the extreme left facing
the monitor's front side.
Cause all of the machines to exit from the test mode. After the test mode, the screens proceed to
and display the NETWORK CHECK.
If the ADVERTISE screen is displayed after the NETWORK CHECK has been finished, the
communication setting is satisfactory. If the same number is set for 2 or more machines, the
screen displays an error and keeps displaying the NETWORK CHECK. Normally the
NETWORK CHECK takes less than one minute. If the screen does not proceed from the
NETWORK CHECK screen, some sorts of errors such as incorrect setting, or incorrect
connection or malfunctioning of the communication cable can be considered.
18 - 4 CAUTIONS TO BE HEEDED DURING COMMUNICATION PLAY
For communication play, perform the setting for the advertise sound and
setting in the GAME ASSIGNMENTS on the MASTER seat. All other
machine's settings will compulsorily be same as those of the MASTER unit.
Selecting the hidden vehicles depends on the MASTER unit. All other units
can also select the vehicles that can be selected by the MASTER unit. On the
other hand, during communication play all other units cannot select the
vehicle, even if selectable, which cannot be selected by the MASTER unit.
If the same number is set for 2 or more machines, the screen keeps displaying
the NETWORK CHECK after having displayed an error message.
During communication play, if communication is interrupted due to some
cause, the game is discontinued and the NETWORK CHECK screen is
displayed.
If one of the linked machines enters the test mode, all others display the
NETWORK CHECK screen.
Machine's operation when linked for communication play alters comparing to that of when
independently operated. Be careful of this point.
As per the above, some Game Assignments are set by the MASTER unit. Even if the SLAVE
machines change the setting, the setting will not be effective for the game. When one of the
linked machines enters the test mode, all others display the NETWORK CHECK screen.
Therefore, be sure not to enter the test mode if any one of the machines is in play.
SETTING FOR COMMUNICATION PLAY
STOP
IMPORTANT
1
2
3
4
5
6
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Содержание STAR WARS RACER ARCADE Deluxe Version
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