Move Analog Pad
Send player in motion. Players will only go in motion if
the formation allows (once team is at line of scrimmage,
prior to the ball being snapped)
X
Lower crowd noise (quarterback)
B
Fake snap signal
SEGA SPORTS TIP
: “Special” plays are special teams plays such as kicking a field goal, kicking off or punting
(or fake plays). “Clock” plays are design to enable the quarterback to either stop the clock by spiking the ball, or
to eat up the play clock by dropping to one knee (a feature traditionally re s e rved for the end of the half or game).
SEGA SPORTS TIP
: If time is running out, or if you want to catch your opponent off guard, try running a no-
huddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again.
Running The Ball
A
Speed Burst
L or R Trigger
(left and right arm respectively)
Stiff Arm
L + R Trigger
Shoulder Charge
X
Dive
Y
Hurdle or high step
B
Spin move
D-Pad
Lateral the ball to the closest teammate behind you
Instant Energy
(Power Moves)
Press A while running to fill player arrow completely,
then press any special move button to perform a
more powerful move.
SEGA SPORTS TIP:
Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the
likelihood of player fatigue.
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If you are playing a game with more than one person per team (e.g. two-on-two), either player on a team can
select a play. If you are on offense, the first player to enter a play will be the quarterback. Both players can
cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion.
If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the
player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has
priority over B, C, D; Port B has priority over C, D, etc).
If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the
television screen.
Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the
team can still cycle through the that player’s VMU by manipulating their own controllers and can still select plays by
pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is
scrolling through and selecting plays.
SEGA SPORTS TIP:
For play calling assistance, don’t select a play on the Play Calling screen. Instead,
let NFL 2K help you out. During play calling, press the A Button once and the Coach’s Pick will select a recom-
mended formation. Press the A Button again and the Coach’s Pick will select a recommended play.
ON OFFENSE
(Prior To Snap)
L/R Triggers
View receivers’ button assignments, player names, and
fatigue levels
A
Hurry players to line of scrimmage
Y
Call up Audible Menu, press A, B, or X to select an
a l t e rnate play. Press Y again to cancel
NOTE: You can customize Audibles from the Pause Menu (see page 16 for details.)
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