9
O
N
O
FFENSE
RUNNING THE OPTION
Option plays are indicated by the color yellow in your playbook
(if your team can run the option, that is). On an option play,
the QB will fake a handoff to the Running back and then take
off left or right (depending on the play). Press the A button to
pitch the ball to the option running back. Hold the A button
after the snap to give the ball to the up-back.
Button
Action
A
Pitch
QUARTERBACK SCRAMBLE
Even the best offensive line is going to let a defender through from time to time. So when
you feel the pressure coming, get the quarterback away with a scramble. Hold down the R
Trigger and the QB becomes a runner. (Don’t forget to let go of the R Trigger if you want to
make a pass.) Once you cross the line of scrimmage, you can no longer make a pass, so
you can let go of the R Trigger and control the QB as if you were a running back on a
running play.
Button
Action
R+L
Juke Move
R+A
Speed Burst / Power Move
R+B
Spin Move
R+X
Slide / Dive
R+Y
Hurdle
8
O
N
O
FFENSE
RUNNING
Button
Action
A
Speed Burst (hold A button)
Power Move (tap A button)
L or R
Stiff Arm Left or Stiff Arm Right
L+R
Juke Move
X
Dive
Y
Hurdle or High Step
B
Spin Move
D-Pad
Lateral the ball to the closest teammate behind you.
Instant Energy
Press and hold A while running to fill the player
arrow completely, then press any special move but -
ton to perform a more powerful move.
PASSING
Button
Action
Any Button
Pass to that receiver (double tap to fake)
D-Pad
Throw the ball away
Coach’s File: Power Moves
Instant Energy only lasts for a short period of time. Use it
sparingly, as overuse can increase the likelihood of a fumble.
Содержание NCAA Football 2K2
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