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GAME DESCRIPTION
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GAME PLAY TIMELINE
Coin Insertion
Credit will only be given once sufficient coins have been inserted.
The Game will not register or otherwise acknowledge any part credits
As soon as the Credit Value changes, an AUDIO SFX is played
Multiple credits will give repeated AUDIO SFX, although this SFX cannot be interrupted
Attract stop
If credit changes from zero, all attract lighting and audio will stop immediately
Super Bonus display will show current super bonus value.
Both handles will flash (Red = Left, Blue = Right) at 2Hz
Top Wheel edge light turns all RED
Bottom wheel edge light turns all BLUE.
TOP and BOTTOM numeric illumination turns OFF
Win-line illumination turns OFF
LEVER PULL BACK
Credit Usage
A Credit will be deemed to be used once the Player moves either of the levers, or a Lever Timeout occurs
(see below) The Credit Value registered on the Credit Display will be decremented by 1 credit.
Lever Pull Timeout
The player has 10 seconds in which to pull any one of the levers.
If no levers are pulled with the timeout period, the left lever will be deemed to have been pulled and
released with a nominal minimum force, and play will proceed on this basis.
If a Lever has been pulled but has not been released when the timeout period expired, the Lever will be deemed to
have been released from the current position.
Lever Pull Increments
Each Lever has 10 mechanical ratchet positions as it is pulled away from the cabinet.
The full mechanical travel of the Lever will be determined during calibration and will be split into 10
calibrated lever positions ( for each 10% of maximum Lever travel)
As it is not possible to match ratchet clicks to the calibration data, software Lever increments may not correspond to
mechanical ratchet clicks.
Wheel Pull Back
For each calibrated 10% movement of the LEFT Pull Lever, the TOP wheel will rotate anti-clockwise by a
configurable amount (to be determined once cabinet complete, typically ¼ of a segment but also consider ½
or 1/3).
For each calibrated 10% movement of the RIGHT Pull Lever, the BOTTOM wheel will rotate clockwise
by a configurable amount (to be determined once cabinet complete, typically ¼ of a segment but also
consider ½ or 1/3).
For each complete segment a Wheel moves, a rising Audio Tone will be heard ( low pitch for first segment,
higher pitch for second segment and so on).
If both Wheels are moved off rest position, then 2 simultaneous tones will be heard.
Содержание Double Spin
Страница 9: ...viii 17 DESIGN RELATED PARTS 97 18 PARTS LIST 98 19 WIRE COLOUR CODE TABLE 114 20 WIRING DIAGRAMS 115 ...
Страница 12: ...HANDLING PRECAUTIONS 3 1 ...
Страница 21: ...12 ACCESSORIES 5 DISC INNER UPPER LOWER OUTER SIDE FRONT TOP DB 1023UK For differnt prize values ...
Страница 28: ...ASSEMBLY AND INSTALLATION 19 6 5 Refit the BACK PANEL M6X25 SKT CAP BLK 8 ...
Страница 73: ...64 COIN HANDLING 12 STERLING PRICE OF PLAY SETTINGS SW1 ...
Страница 74: ...COIN HANDLING 65 12 EURO PRICE OF PLAY SETTINGS SW1 ...
Страница 106: ...DESIGN RELATED PARTS 97 17 For the warning display stickers refer to Section 1 17 DESIGN RELATED PARTS ...
Страница 124: ...115 WIRING DIAGRAMS 20 D 1 5 20 WIRING DIAGRAMS ...
Страница 125: ...116 WIRING DIAGRAMS 20 D 2 5 ...
Страница 126: ...117 WIRING DIAGRAMS 20 D 3 5 ...
Страница 127: ...118 WIRING DIAGRAMS 20 D 4 5 ...
Страница 128: ...119 WIRING DIAGRAMS 20 D 5 5 ...