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2

move to be taken back, with the original to square flashing
and indicated by board lights. Press the piece down gently on
the indicated square, and the computer shows you where
that piece came from by flashing that display and using
board lights to point to that square. Press the piece down on
the from square to complete the take-back. Repeat this as
often as you’d like, taking back up to 50 individual moves (or
25 moves for each side). To continue playing at any point,
just make another move on the board!

After taking back a capture, the computer will make sure

your board is still set up correctly by reminding you to put the
captured piece back on the board! It does this by displaying
the piece symbol and its location, along with a “+” symbol,
and turning on the board lights for that square. Put the indi-
cated piece back on the board and press that square to
complete the take-back.

1.5

 Game Over? Why Not Play Again!

Whenever you finish a game (or if you give up on your

current game), it’s easy to start over again! Reset the com-
puter to start another game by pressing NEW GAME, and a
series of beeps tells you the computer is ready. The same
playing level will be in effect, but you can change it if you’d
like, as explained in Section 3.

IMPORTANT: Pressing NEW GAME clears your current

game from the computer’s memory—be careful not to press
this key by mistake!

1.6

 Too Easy/Hard? Change the Level!

When you first turn your computer on, it’s automatically set

to Normal Playing Level A4 (five seconds a move). However,
you have 64 different levels to choose from—you’ll want to try
them all out! For descriptions of the playing levels and how to
change levels, see Section 3.

2. MORE FEATURES TO EXPLORE

2.1 Whose Move? Check the Display!

When the computer plays Black, it flashes a black square

in the display while it is thinking. After it has moved, a white
square shows that it is now White’s turn to move. You can tell
at a glance if the computer is currently thinking, and which
side is to move!

2.2 Special Chess Moves

Captures: To capture, press down on the piece you want

to move, remove the captured piece from the board, and
press your piece down on the square of the captured piece.
Captures are displayed as in 

E5•F4

.

En Passant Captures: In this type of capture, the com-

puter reminds you to remove the captured pawn by display-
ing the pawn’s position, along with a minus sign, and using
two board lights to indicate that square. Press down on the
captured pawn before removing it from the board.

 Castling: The computer automatically recognizes castling

after the King is moved. After you have pressed the King
down on its from and to squares, the computer uses the
display and board lights to remind you to move the Rook.
Press down on the Rook’s from and to squares to complete
the move. Note that Kingside castling is displayed as 

0-0

,

and Queenside castling as 

0-0-0

.

Pawn Promotions: When you promote a pawn, first

make your move as usual, pressing your pawn down on its
from and to squares. Next, press the Piece Symbol Key for
your desired promotion piece (

%

$

#

, or 

@

). The computer

recognizes your new piece immediately, and begins thinking
about its next move. Remember to change your piece on the
board! When the computer promotes a pawn, the display
shows both the pawn and the promoted piece. Don’t forget to
replace the computer’s pawn with its new piece.

2.3 Illegal Moves

Your computer will never accept an illegal move! If you try

to make one, you’ll hear a low double beep, and the board
lights and display will simply continue to show the square the
piece came from. Either move that same piece to another
square, or press the piece back down on the original from
square and move a different piece.

If you don’t make the computer’s move correctly, you’ll also

get an error beep. This means you are either moving the
wrong piece, or moving the computer’s piece to the wrong
square. If the computer wants to move its pawn from C7 to
C5, for example, and you press down on C7 and then C6, the
display shows 

:C5

 briefly, pointing out your error. The display

then returns to showing the move again (

C7-C5

), and the

computer expects you to press C5 to complete its move.

If you press down on a piece and the from square is

displayed, but you decide not to make that move, simply
press down on that same square again to cancel. Then make
another move. If you change your mind after entering your
whole move, take the move back as described in Section 1.4.

2.4 Check, Mate, and Draw

When a King is in check, the computer first displays its

move as usual. After the move is made, 

CHECK

 flashes in the

display for a few seconds, along with the checking move. The
display then goes back to showing the clock.

If the computer discovers a forced mate against its oppo-

nent, it first displays its move as usual. After the move has
been made on the board, the computer flashes a mate an-
nouncement along with the move for several seconds (e.g.,

=in 2

 for a mate in two moves). The display then goes back

to showing the clock.

When a game ends in checkmate, the display flashes 

MATE

(along with the mating move) for a short time after the move
is made. The display then goes back to showing the clock.

The computer recognizes draws by stalemate, three-fold

repetition, the 50-move rule and insufficient material. After a
draw has occurred, the display flashes 

EnD

,

EnD:3

,

EnD:50

, or

EnD:In

 (along with the drawing move) for a brief time after

the move has been made. The display then goes back to
showing the clock.

2.5 Interrupting the Computer’s Search

Think the computer is taking too long to move? You can

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After the computer moves,
it’s up to you to make its
move on the board! Here,
the display indicates the
computer wants to move
its Black pawn (

] !

) from

d7 to d5. Pick up the d7
pawn (indicated by the
board lights) and press it
down lightly on Square d7.
The board lights now point
to Square d5. Press the
pawn down on Square d5
to complete the computer’s
move. Now it’s your turn
again!

MAKING THE COMPUTER’S MOVE:

AN EXAMPLE!

Содержание Cougar

Страница 1: ...n adapter first plug it into a wall outlet and then into your computer Important To ensure that the computer s memory con tents are not lost keep good batteries installed in the unit even when you are...

Страница 2: ...press the Piece Symbol Key for your desired promotion piece or The computer recognizes your new piece immediately and begins thinking about its next move Remember to change your piece on the board Wh...

Страница 3: ...levels refer to the Level Chart The levels are also described individually in this section Setting a Playing Level See USE THIS CHART TO SELECT A PLAYING LEVEL for an illustrated look at how to set a...

Страница 4: ...Fun 3 Mate in 3 moves in 3 3 ply search PLY 3 1 5 min per move L 1 30 Infinite Level 9 99 99 35 moves in 1 45 1 45 35 10 min per game 0 10 99 2 sec per move Fun 2 Mate in 2 moves in 2 2 ply search PLY...

Страница 5: ...The Fun Levels start out easy and get a little harder as you go The computer s playing strength goes up gradually from Levels E1 to E6 but be prepared for some stiffer competition when you reach Leve...

Страница 6: ...al variation the predicted line of play or the sequence of moves the computer thinks will be made The first display you will see is the move the computer is currently thinking of making Notice that th...

Страница 7: ...ress CLEAR to return to normal game play Another method of selecting game options is by pressing the option squares As shown in the Options Chart Squares A1 H1 A2 H2 A3 H3 and A4 can be used to turn o...

Страница 8: ...while it is thinking about a move 5 2 Playing Mode Options Squares A2 H2 Press OPTION twice to select the Playing Mode Op tions Then use the BLACK and WHITE keys to select options within this group a...

Страница 9: ...hinking about its next move the display automatically starts rotating again The game information you can see while the computer is thinking includes the following rd 1 to rd 4 the predicted line of pl...

Страница 10: ...cator and square designation and board lights also indicate the square Press the same PIECE SYMBOL KEY again to see the location of the next piece of that same type All the White pieces are shown firs...

Страница 11: ...ing an incorrectly placed piece Then press CLEAR to exit Position Mode 7 TECHNICAL DETAILS 7 1 The ACL Function Computers sometimes lock up due to static discharge or other electrical disturbances If...

Страница 12: ...nd have pressed ENTER to clear the board The computer has made a special move such as en passant castling or a pawn promotion Your board position is incorrect pieces have been moved Batteries are runn...

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