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5

ENGLISH

Pawn Promotion:
• When you promote a pawn,
 first press your pawn

down on its from

 

square, as usual. As soon as you press

down on the to square, you will hear 

Pawn now Queen

and your pawn automatically becomes a Queen! 

If you

would rather underpromote to a Knight, Bishop, or Rook,

first press the from square. Then, before pressing the to
square, press the Piece Symbol key for the Knight,
Bishop, or Rook. Finally, press down on the to square.
You will hear 

Pawn now [piece].

 Remember to change

your piece on the board, or mark it with tape!

• When the computer promotes a pawn, it first indi-

cates its move as usual.  As soon as you press its from
and then to squares, it will announce 

Pawn now

 

Queen

 if

it is promoting to a Queen.  

When the computer

underpromotes

, first press its from and to squares as

usual.  After the underpromotion is announced (

Pawn

now Bishop

, for example), and the to square flashes,

press the corresponding Piece Symbol key (the 

BISHOP

key, in this case) to acknowledge the underpromotion,
and the to square lights will turn off.  If you have the voice
turned off and the computer decides to underpromote,
check its chosen piece by pressing the Piece Symbol
keys in succession - the key which turns the flashing to
square off indicates the correct piece.  Don’t forget to
replace the computer’s pawn with its new piece, or mark it
with tape!

Castling: The computer automatically recognizes

castling after the King is moved. After you have pressed
the King down on its from and to squares, the computer
announces 

Castling

and uses board lights to remind you

to move the Rook. Press down on the Rook’s indicated
from and to squares to finish the castling move. See
Figures 2-2a and b for an example.

2.3 Illegal Moves/Wrong Moves

Your computer will never accept an illegal move. If you

attempt such a move, the computer will announce your
error! If you press the wrong to square, you will hear

Illegal move

—and the board lights will continue to indi-

cate the square the piece came from. To clear the illegal
move, either move that same piece to another square, or
press the piece back down on its from square and move
a different piece.

If you press down on the square of the wrong color

piece, you will hear 

Black [piece type] 

or

 White [piece

type] - illegal move;

 check the side to move and make

the move correctly.

If you don’t execute a computer move correctly, you

also get a triple beep. This indicates that you are trying to
move the wrong piece, or you are moving the computer’s
piece to the wrong square. Check the board lights, and

 IT’S EASY TO VERIFY POSITIONS!

Press

Lights On/Voice Output

Description

NEW GAME

1 on; 

New Game

New game

ROOK key

A1 on; 

White Rook

1st White Rook

ROOK key

H1 on; 

White Rook

2nd White Rook

ROOK key

A8 flashing; 

Black Rook

1st Black Rook

ROOK key

H8 flashing; 

Black Rook

2nd Black Rook

ROOK key

(beep—no more Rooks on the board)

Any key

Exit by making a move or pressing any other key

 TRY OUT NON AUTO MODE!

• Use Non Auto Mode (see Section 2.10) to play

through master games. Press PLAY to see what
the computer would do in any position! Use the
DISPLAY MOVE and EVALUATE features to
gain insight into the computer’s thoughts!

• Keep records of your own chess games. When a

game is over, play to certain positions to see how
other moves or different strategies might have
affected the outcome—watch and learn!

• Study book lines by entering them manually!
• Play against a friend, with the computer acting as

referee and checking all moves for legality!

AND…

 TRY PLAYING BLACK FROM THE BOTTOM!

• Pressing PLAY at the beginning of a new game

will let you play the Black pieces from the bottom
of the board (see Section 2.11). If you do this,
make sure you set up the board as shown below!

RyxwvutsrS

1JBIFKCHD1

2AGAGAGAG2

3MmMmMmMm3

4mMmMmMmM4

5MmMmMmMm5

6mMmMmMmM6

7gagagaga7

8dhcleibj8

TyxwvutsrU

Board set-up with Black at the bottom of the board

move the piece correctly.

If you press a piece down on a from square but you

decide not to make that move, press down on that same
square again to cancel the input. Now make another
move of your choice. If you change your mind after enter-
ing your whole move, you must take the move back as
described in Section 1.

2.4 Check, Mate, and Draw

When a King is in check, the computer says 

Check!

and flashes the A and B board lights.

Whenever a game ends in checkmate, 

Checkmate! 

is

announced, followed by a) 

Good Game! Play again?

 if

the computer loses or b) 

Play again?

 if the user loses,

and the ABG and H board lights will flash.

Your computer recognizes draws by stalemate and

consecutive three-fold repetition. The voice will announce

Draw! Play again? 

and the D and E board lights will

flash.

2.5 Getting Hints from the Computer

Whenever you need help, press SMART HINT on your

turn, and the computer will give you a move suggestion! If
it thinks moving your Knight from g1 to f3 is the best
move, for example, it uses the board lights to indicate that
move, and tells you to 

Move Your Knight!

  You will get

your hint on average in two to five seconds no matter
what level you are on, since the hint move is based on a
special Best Play Level rather than the current level. So—
you’ll always get immediate feedback whenever you need

Содержание Blade

Страница 1: ...mation 2 9 Verifying Piece Positions 2 10Non Auto Mode 2 11Playing Black From the Bottom 2 12 Book Openings 2 13 Voice Features to Remember 2 14Game Memory 3 LEVELS OF SKILL Selecting a Playing Level...

Страница 2: ...mputer repeat its last voice output on your turn Press and hold down while the com puter is thinking to display the move it is cur rently considering making 4 BOARD LIGHTS Used to show moves and game...

Страница 3: ...If the unit does not respond use a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second This will reset the computer If you would rathe...

Страница 4: ...he computer plays White the 1 light flashes during its turn and the 8 light comes on steadily after it has moved It s easy to tell whether the computer is thinking and whose turn it is 2 2 Captures an...

Страница 5: ...wrong square Check the board lights and IT S EASY TO VERIFY POSITIONS Press Lights On Voice Output Description NEW GAME 1 on New Game New game ROOK key A 1 on White Rook 1st White Rook ROOK key H 1 o...

Страница 6: ...while the computer is considering at Mate Finder Level or Combination Finder Level 2 9 Verifying Piece Positions If you should knock over the pieces or if you think the position might be wrong you can...

Страница 7: ...are 64 unique playing levels including levels for casual play Mate Finder and Combination Finder Levels Aggressive and Quiet Closed Levels and several different types of levels especially for beginner...

Страница 8: ...Game Level 2 2 sec move Fixed Depth Level 1 Search depth 1 ply Fixed Depth Level 2 Search depth 2 ply Fixed Depth Level 4 Search depth 4 ply Fixed Depth Level 3 Search depth 3 ply Fixed Depth Level 5...

Страница 9: ...s and checks as much as possible The program may intentionally overlook traps in order to encourage you to play for traps and threats You will also notice the computer positioning its pieces so that t...

Страница 10: ...e and playing level Remember that the only pieces on the board will be Kings pawns and the piece type you have chosen to study Note that the KING key is reserved for the standard game using all 32 che...

Страница 11: ...to be re charged Different types of batteries or new and used batter ies are not to be mixed Only batteries of the same or equivalent type as recommended are to be used Batteries are to be inserted wi...

Страница 12: ...eezes during the game 2 The computer will not play a move 3 The computer will not accept your move 4 The computer seems to be making illegal moves 5 The computer makes instant or irrational moves 6 Th...

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