
8
careful not to make mistakes when the sound is off, as you
will not be able to hear the error beeps.
2.5 Interrupting the Computer’s Search
To interrupt the computer while it is thinking, press PLAY,
and the computer will play the best move it has found so far.
2.6 Changing Sides with the Computer
To change sides with the computer, press PLAY when it
is your turn. The computer will make the next move for your
side. Change sides as often as you wish!
2.7 Getting Hints from the Computer
If you need help, you can have the computer show you
what it would do in your position! Press PLAY on your turn,
and the computer will make the next move for you. To keep
this move as your own, press PLAY again and the computer
will make its next move; then continue the game by making
your own next move. If you do not want to use the
computer’s move as your own, take it back and make an-
other move of your choice.
2.8 The Computer Plays Against Itself
To watch the computer play a game against itself, press
PLAY for every move. Study its playing strategies to learn
more about chess!
2.9 Game Memory
You may interrupt a game by pressing STOP to turn the
computer off. The computer will “remember” your position for
up to two years (with fresh alkaline batteries). When you
switch on again, continue where you left off!
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Fig.2-4 - Press the King down
on e1 and then g1. The
computer will remind you to
move the Rook from h1 to f1 to
complete the castling move.
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